/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef RENDERERPROCESSTHREAD_H #define RENDERERPROCESSTHREAD_H #include "rendererthreadbase.h" class RendererProcessor; class RendererProcessThread : public RendererThreadBase { Q_OBJECT public: RendererProcessThread(RendererProcessor* parent, QOpenGLContext* share_ctx, const int& width, const int& height, const int ÷r, const olive::PixelFormat& format, const olive::RenderMode& mode); bool Queue(const NodeDependency &dep, bool wait, bool sibling); public slots: virtual void Cancel() override; protected: virtual void ProcessLoop() override; signals: void RequestSibling(NodeDependency dep); void CachedFrame(RenderTexturePtr texture, const rational& time, const QByteArray& hash); void FrameSkipped(const rational& time, const QByteArray& hash); private: RendererProcessor* parent_; NodeDependency path_; QByteArray hash_; RenderTexturePtr texture_; QAtomicInt cancelled_; bool sibling_; }; using RendererProcessThreadPtr = std::shared_ptr; #endif // RENDERERPROCESSTHREAD_H