/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "widget/timelineview/timelineview.h"
#include
#include "common/range.h"
#include "core.h"
#include "node/block/gap/gap.h"
TimelineView::PointerTool::PointerTool(TimelineView *parent) :
Tool(parent),
movement_allowed_(true)
{
}
void FlipControlAndShiftModifiers(QMouseEvent* e) {
if (e->modifiers() & Qt::ControlModifier & Qt::ShiftModifier) {
return;
}
if (e->modifiers() & Qt::ShiftModifier) {
e->setModifiers((e->modifiers() | Qt::ControlModifier) & ~Qt::ShiftModifier);
} else if (e->modifiers() & Qt::ControlModifier) {
e->setModifiers((e->modifiers() | Qt::ShiftModifier) & ~Qt::ControlModifier);
}
}
void TimelineView::PointerTool::MousePress(QMouseEvent *event)
{
// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
FlipControlAndShiftModifiers(event);
// Default QGraphicsView behavior (item selection)
parent()->QGraphicsView::mousePressEvent(event);
// We don't initiate dragging here since clicking could easily be just for selecting
}
void TimelineView::PointerTool::MouseMove(QMouseEvent *event)
{
// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
FlipControlAndShiftModifiers(event);
// Default QGraphicsView behavior (item selection)
parent()->QGraphicsView::mouseMoveEvent(event);
// Now that the cursor has moved, we will assume the intention is to drag
if (!dragging_) {
// If we haven't started dragging yet, we'll initiate a drag here
// Get the item that was clicked
TimelineViewRect* clicked_item = dynamic_cast(GetItemAtScenePos(drag_start_));
// We only initiate a pointer drag if the user actually dragged an item, otherwise if they dragged on empty space
// QGraphicsView default behavior would initiate a rubberband drag
if (clicked_item != nullptr) {
// Clear snap points
snap_points_.clear();
// Record where the drag started in timeline coordinates
drag_start_ = GetScenePos(event->pos());
track_start_ = parent()->SceneToTrack(drag_start_.y());
// Determine whether we're trimming or moving based on the position of the cursor
TimelineViewGhostItem::Mode trim_mode = TimelineViewGhostItem::kNone;
// FIXME: Hardcoded number
const int kTrimHandle = 20;
if (drag_start_.x() < clicked_item->x() + kTrimHandle) {
trim_mode = TimelineViewGhostItem::kTrimIn;
} else if (drag_start_.x() > clicked_item->x() + clicked_item->rect().right() - kTrimHandle) {
trim_mode = TimelineViewGhostItem::kTrimOut;
} else if (movement_allowed_) {
// Some derived classes don't allow movement
trim_mode = TimelineViewGhostItem::kMove;
}
// Make sure we can actually perform an action here
if (trim_mode != TimelineViewGhostItem::kNone) {
QList selected_items = parent()->scene_.selectedItems();
// For each selected item, create a "ghost", a visual representation of the action before it gets performed
foreach (QGraphicsItem* item, selected_items) {
TimelineViewClipItem* clip_item = dynamic_cast(item);
TimelineViewGhostItem* ghost = TimelineViewGhostItem::FromClip(clip_item);
ghost->SetScale(parent()->scale_);
// Determine correct mode for ghost
// Movement is indiscriminate, all the ghosts can be set to do this, however trimming should be limited to
// the currently clicked Block since multiple clips trimming at once could get ugly
if (trim_mode == TimelineViewGhostItem::kMove
|| clip_item == clicked_item) {
ghost->SetMode(trim_mode);
// Prepare snap points (optimizes snapping for later)
switch (trim_mode) {
case TimelineViewGhostItem::kMove:
snap_points_.append(ghost->In());
snap_points_.append(ghost->Out());
break;
case TimelineViewGhostItem::kTrimIn:
snap_points_.append(ghost->In());
break;
case TimelineViewGhostItem::kTrimOut:
snap_points_.append(ghost->Out());
break;
default:
break;
}
} else {
ghost->SetMode(TimelineViewGhostItem::kNone);
}
parent()->ghost_items_.append(ghost);
parent()->scene_.addItem(ghost);
}
}
}
// Set dragging to true here so no matter what, the drag isn't re-initiated until it's completed
dragging_ = true;
} else if (!parent()->ghost_items_.isEmpty()) {
// We're already dragging AND we have ghosts to work with
// Retrieve cursor position difference
QPointF scene_pos = GetScenePos(event->pos());
QPointF movement = scene_pos - drag_start_;
// Determine track movement
int cursor_track = parent()->SceneToTrack(scene_pos.y());
int track_movement = cursor_track - track_start_;
// Determine frame movement
rational time_movement = parent()->SceneToTime(movement.x());
// Validate movement (enforce all ghosts moving in legal ways)
time_movement = FrameValidateInternal(time_movement, parent()->ghost_items_);
track_movement = ValidateTrackMovement(track_movement, parent()->ghost_items_);
// Perform snapping if enabled (adjusts time_movement if it's close to any potential snap points)
if (olive::core.snapping()) {
SnapPoint(snap_points_, &time_movement);
}
// Perform movement
foreach (TimelineViewGhostItem* ghost, parent()->ghost_items_) {
switch (ghost->mode()) {
case TimelineViewGhostItem::kNone:
break;
case TimelineViewGhostItem::kTrimIn:
ghost->SetInAdjustment(time_movement);
break;
case TimelineViewGhostItem::kTrimOut:
ghost->SetOutAdjustment(time_movement);
break;
case TimelineViewGhostItem::kMove:
{
ghost->SetInAdjustment(time_movement);
ghost->SetOutAdjustment(time_movement);
// Track movement is only legal for moving, not for trimming
ghost->SetTrackAdjustment(track_movement);
int track = ghost->GetAdjustedTrack();
ghost->SetY(parent()->GetTrackY(track));
ghost->SetHeight(parent()->GetTrackHeight(track));
break;
}
}
}
}
}
void TimelineView::PointerTool::MouseRelease(QMouseEvent *event)
{
// We use Shift for multiple selection while Qt uses Ctrl, we flip those modifiers here to compensate
FlipControlAndShiftModifiers(event);
// Default QGraphicsView behavior (item selection)
parent()->QGraphicsView::mouseReleaseEvent(event);
MouseReleaseInternal(event);
if (dragging_) {
parent()->ClearGhosts();
snap_points_.clear();
}
dragging_ = false;
}
void TimelineView::PointerTool::SetMovementAllowed(bool allowed)
{
movement_allowed_ = allowed;
}
void TimelineView::PointerTool::MouseReleaseInternal(QMouseEvent *event)
{
Q_UNUSED(event)
// We create a QObject on the stack so that when we allocate objects on the heap, they aren't parent-less and will
// get cleaned up if they aren't re-parented by the attached NodeGraph
QObject block_memory_manager;
// Since all the ghosts will be leaving their old position in some way, we replace all of them with gaps here so the
// entire timeline isn't disrupted in the process
foreach (TimelineViewGhostItem* ghost, parent()->ghost_items_) {
Block* b = Node::ValueToPtr(ghost->data(0));
// Replace old Block with a new Gap
GapBlock* gap = new GapBlock();
gap->setParent(&block_memory_manager);
gap->set_length(b->length());
emit parent()->RequestReplaceBlock(b, gap, ghost->Track());
}
// Now we place the clips back in the timeline where the user moved them. It's legal for them to overwrite parts or
// all of the gaps we inserted earlier
foreach (TimelineViewGhostItem* ghost, parent()->ghost_items_) {
Block* b = Node::ValueToPtr(ghost->data(0));
if (ghost->mode() == TimelineViewGhostItem::kTrimIn || ghost->mode() == TimelineViewGhostItem::kTrimOut) {
// If we were trimming, we'll need to change the length
// If we were trimming the in point, we'll need to adjust the media in too
if (ghost->mode() == TimelineViewGhostItem::kTrimIn) {
b->set_media_in(b->media_in() + ghost->InAdjustment());
}
b->set_length(ghost->AdjustedLength());
}
emit parent()->RequestPlaceBlock(b, ghost->GetAdjustedIn(), ghost->GetAdjustedTrack());
}
}
rational TimelineView::PointerTool::FrameValidateInternal(rational time_movement, QVector)
{
// Default behavior is to validate all movement and trimming
time_movement = ValidateFrameMovement(time_movement, parent()->ghost_items_);
time_movement = ValidateInTrimming(time_movement, parent()->ghost_items_);
time_movement = ValidateOutTrimming(time_movement, parent()->ghost_items_);
return time_movement;
}