#include #include TEST(Shaders, ResourcesAvailable) { const QStringList shader_paths = { QStringLiteral(":/shaders/default.frag"), QStringLiteral(":/shaders/default.vert"), QStringLiteral(":/shaders/yuv2rgb.frag"), QStringLiteral(":/shaders/deinterlace2.frag"), QStringLiteral(":/shaders/rgbhistogram.frag"), QStringLiteral(":/shaders/rgbhistogram.vert") }; for (const QString &path : shader_paths) { QFile file(path); ASSERT_TRUE(file.exists()) << "Missing shader resource: " << path.toStdString(); ASSERT_TRUE(file.open(QIODevice::ReadOnly)) << "Failed to open shader resource: " << path.toStdString(); const QByteArray contents = file.readAll(); EXPECT_FALSE(contents.isEmpty()) << "Shader resource is empty: " << path.toStdString(); } }