/* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Sony Pictures Imageworks nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "oslrenderer.h" using namespace OSL; OSL_NAMESPACE_ENTER static ustring u_camera("camera"), u_screen("screen"); static ustring u_NDC("NDC"), u_raster("raster"); static ustring u_perspective("perspective"); static ustring u_s("s"), u_t("t"); static TypeDesc TypeFloatArray2 (TypeDesc::FLOAT, 2); static TypeDesc TypeFloatArray4 (TypeDesc::FLOAT, 4); static TypeDesc TypeIntArray2 (TypeDesc::INT, 2); SimpleRenderer::SimpleRenderer () { Matrix44 M; M.makeIdentity(); camera_params (M, u_perspective, 90.0f, 0.1f, 1000.0f, 256, 256); // Set up getters m_attr_getters[ustring("osl:version")] = &SimpleRenderer::get_osl_version; m_attr_getters[ustring("camera:resolution")] = &SimpleRenderer::get_camera_resolution; m_attr_getters[ustring("camera:projection")] = &SimpleRenderer::get_camera_projection; m_attr_getters[ustring("camera:pixelaspect")] = &SimpleRenderer::get_camera_pixelaspect; m_attr_getters[ustring("camera:screen_window")] = &SimpleRenderer::get_camera_screen_window; m_attr_getters[ustring("camera:fov")] = &SimpleRenderer::get_camera_fov; m_attr_getters[ustring("camera:clip")] = &SimpleRenderer::get_camera_clip; m_attr_getters[ustring("camera:clip_near")] = &SimpleRenderer::get_camera_clip_near; m_attr_getters[ustring("camera:clip_far")] = &SimpleRenderer::get_camera_clip_far; m_attr_getters[ustring("camera:shutter")] = &SimpleRenderer::get_camera_shutter; m_attr_getters[ustring("camera:shutter_open")] = &SimpleRenderer::get_camera_shutter_open; m_attr_getters[ustring("camera:shutter_close")] = &SimpleRenderer::get_camera_shutter_close; } int SimpleRenderer::supports (string_view) const { return false; } void SimpleRenderer::camera_params (const Matrix44 &world_to_camera, ustring projection, float hfov, float hither, float yon, int xres, int yres) { m_world_to_camera = world_to_camera; m_projection = projection; m_fov = hfov; m_pixelaspect = 1.0f; // hard-coded m_hither = hither; m_yon = yon; m_shutter[0] = 0.0f; m_shutter[1] = 1.0f; // hard-coded float frame_aspect = float(xres)/float(yres) * m_pixelaspect; m_screen_window[0] = -frame_aspect; m_screen_window[1] = -1.0f; m_screen_window[2] = frame_aspect; m_screen_window[3] = 1.0f; m_xres = xres; m_yres = yres; } bool SimpleRenderer::get_matrix (ShaderGlobals *, Matrix44 &result, TransformationPtr xform, float) { // SimpleRenderer doesn't understand motion blur and transformations // are just simple 4x4 matrices. result = *reinterpret_cast(xform); return true; } bool SimpleRenderer::get_matrix (ShaderGlobals *, Matrix44 &result, ustring from, float) { TransformMap::const_iterator found = m_named_xforms.find (from); if (found != m_named_xforms.end()) { result = *(found->second); return true; } else { return false; } } bool SimpleRenderer::get_matrix (ShaderGlobals *, Matrix44 &result, TransformationPtr xform) { // SimpleRenderer doesn't understand motion blur and transformations // are just simple 4x4 matrices. result = *reinterpret_cast(xform); return true; } bool SimpleRenderer::get_matrix (ShaderGlobals *, Matrix44 &result, ustring from) { // SimpleRenderer doesn't understand motion blur, so we never fail // on account of time-varying transformations. TransformMap::const_iterator found = m_named_xforms.find (from); if (found != m_named_xforms.end()) { result = *(found->second); return true; } else { return false; } } bool SimpleRenderer::get_inverse_matrix (ShaderGlobals *, Matrix44 &result, ustring to, float) { if (to == u_camera || to == u_screen || to == u_NDC || to == u_raster) { Matrix44 M = m_world_to_camera; if (to == u_screen || to == u_NDC || to == u_raster) { float depthrange = (double)m_yon-(double)m_hither; if (m_projection == u_perspective) { float tanhalffov = tanf (0.5f * m_fov * M_PI/180.0); Matrix44 camera_to_screen (1/tanhalffov, 0, 0, 0, 0, 1/tanhalffov, 0, 0, 0, 0, m_yon/depthrange, 1, 0, 0, -m_yon*m_hither/depthrange, 0); M = M * camera_to_screen; } else { Matrix44 camera_to_screen (1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1/depthrange, 0, 0, 0, -m_hither/depthrange, 1); M = M * camera_to_screen; } if (to == u_NDC || to == u_raster) { float screenleft = -1.0, screenwidth = 2.0; float screenbottom = -1.0, screenheight = 2.0; Matrix44 screen_to_ndc (1/screenwidth, 0, 0, 0, 0, 1/screenheight, 0, 0, 0, 0, 1, 0, -screenleft/screenwidth, -screenbottom/screenheight, 0, 1); M = M * screen_to_ndc; if (to == u_raster) { Matrix44 ndc_to_raster (m_xres, 0, 0, 0, 0, m_yres, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); M = M * ndc_to_raster; } } } result = M; return true; } TransformMap::const_iterator found = m_named_xforms.find (to); if (found != m_named_xforms.end()) { result = *(found->second); result.invert(); return true; } else { return false; } } void SimpleRenderer::name_transform (const char *name, const OSL::Matrix44 &xform) { std::shared_ptr M (new OSL::Matrix44 (xform)); m_named_xforms[ustring(name)] = M; } bool SimpleRenderer::get_array_attribute (ShaderGlobals *sg, bool derivatives, ustring object, TypeDesc type, ustring name, int index, void *val) { AttrGetterMap::const_iterator g = m_attr_getters.find (name); if (g != m_attr_getters.end()) { AttrGetter getter = g->second; return (this->*(getter)) (sg, derivatives, object, type, name, val); } // If no named attribute was found, allow userdata to bind to the // attribute request. if (object.empty() && index == -1) return get_userdata (derivatives, name, type, sg, val); return false; } bool SimpleRenderer::get_attribute (ShaderGlobals *sg, bool derivatives, ustring object, TypeDesc type, ustring name, void *val) { return get_array_attribute (sg, derivatives, object, type, name, -1, val); } bool SimpleRenderer::get_userdata (bool derivatives, ustring name, TypeDesc type, ShaderGlobals *sg, void *val) { // Just to illustrate how this works, respect s and t userdata, filled // in with the uv coordinates. In a real renderer, it would probably // look up something specific to the primitive, rather than have hard- // coded names. if (name == u_s && type == TypeDesc::TypeFloat) { ((float *)val)[0] = sg->u; if (derivatives) { ((float *)val)[1] = sg->dudx; ((float *)val)[2] = sg->dudy; } return true; } if (name == u_t && type == TypeDesc::TypeFloat) { ((float *)val)[0] = sg->v; if (derivatives) { ((float *)val)[1] = sg->dvdx; ((float *)val)[2] = sg->dvdy; } return true; } return false; } bool SimpleRenderer::get_osl_version (ShaderGlobals *, bool, ustring, TypeDesc type, ustring, void *val) { if (type == TypeDesc::TypeInt) { ((int *)val)[0] = OSL_VERSION; return true; } return false; } bool SimpleRenderer::get_camera_resolution (ShaderGlobals *, bool, ustring, TypeDesc type, ustring, void *val) { if (type == TypeIntArray2) { ((int *)val)[0] = m_xres; ((int *)val)[1] = m_yres; return true; } return false; } bool SimpleRenderer::get_camera_projection (ShaderGlobals *, bool, ustring, TypeDesc type, ustring, void *val) { if (type == TypeDesc::TypeString) { ((ustring *)val)[0] = m_projection; return true; } return false; } bool SimpleRenderer::get_camera_fov (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { // N.B. in a real rederer, this may be time-dependent if (type == TypeDesc::TypeFloat) { ((float *)val)[0] = m_fov; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_pixelaspect (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { if (type == TypeDesc::TypeFloat) { ((float *)val)[0] = m_pixelaspect; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_clip (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { if (type == TypeFloatArray2) { ((float *)val)[0] = m_hither; ((float *)val)[1] = m_yon; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_clip_near (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { if (type == TypeDesc::TypeFloat) { ((float *)val)[0] = m_hither; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_clip_far (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { if (type == TypeDesc::TypeFloat) { ((float *)val)[0] = m_yon; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_shutter (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { if (type == TypeFloatArray2) { ((float *)val)[0] = m_shutter[0]; ((float *)val)[1] = m_shutter[1]; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_shutter_open (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { if (type == TypeDesc::TypeFloat) { ((float *)val)[0] = m_shutter[0]; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_shutter_close (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { if (type == TypeDesc::TypeFloat) { ((float *)val)[0] = m_shutter[1]; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } bool SimpleRenderer::get_camera_screen_window (ShaderGlobals *, bool derivs, ustring, TypeDesc type, ustring, void *val) { // N.B. in a real rederer, this may be time-dependent if (type == TypeFloatArray4) { ((float *)val)[0] = m_screen_window[0]; ((float *)val)[1] = m_screen_window[1]; ((float *)val)[2] = m_screen_window[2]; ((float *)val)[3] = m_screen_window[3]; if (derivs) memset ((char *)val+type.size(), 0, 2*type.size()); return true; } return false; } OSL_NAMESPACE_EXIT