/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "multicamdisplay.h" namespace olive { #define super ViewerDisplayWidget MulticamDisplay::MulticamDisplay(QWidget *parent) : super(parent) , node_(nullptr) , rows_(0) , cols_(0) { } void MulticamDisplay::OnPaint() { super::OnPaint(); if (node_) { QPainter p(paint_device()); p.setPen(QPen(Qt::yellow, fontMetrics().height() / 4)); p.setBrush(Qt::NoBrush); int rows, cols; node_->GetRowsAndColumns(&rows, &cols); int multi = std::max(rows, cols); int cell_width = width() / multi; int cell_height = height() / multi; int col, row; node_->IndexToRowCols(node_->GetCurrentSource(), rows, cols, &row, &col); QRect r(cell_width * col, cell_height * row, cell_width, cell_height); p.drawRect(GenerateWorldTransform().mapRect(r)); } } void MulticamDisplay::OnDestroy() { shader_ = QVariant(); } TexturePtr MulticamDisplay::LoadCustomTextureFromFrame(const QVariant &v) { if (v.canConvert>()) { QVector tex = v.value>(); TexturePtr main = renderer()->CreateTexture(this->GetViewportParams()); int rows, cols; MultiCamNode::GetRowsAndColumns(tex.size(), &rows, &cols); if (shader_.isNull() || rows_ != rows || cols_ != cols) { if (!shader_.isNull()) { renderer()->DestroyNativeShader(shader_); } shader_ = renderer()->CreateNativeShader( ShaderCode(GenerateShaderCode(rows, cols))); rows_ = rows; cols_ = cols; } ShaderJob job; for (int i = 0; i < tex.size(); i++) { int c, r; MultiCamNode::IndexToRowCols(i, rows, cols, &r, &c); job.Insert(QStringLiteral("tex_%1_%2") .arg(QString::number(r), QString::number(c)), NodeValue(NodeValue::kTexture, tex.at(i))); } renderer()->BlitToTexture(shader_, job, main.get()); return main; } else { return super::LoadCustomTextureFromFrame(v); } } QString dblToGlsl(double d) { return QString::number(d, 'f'); } QString MulticamDisplay::GenerateShaderCode(int rows, int cols) { int multiplier = std::max(cols, rows); QStringList shader; shader.append(QStringLiteral("in vec2 ove_texcoord;")); shader.append(QStringLiteral("out vec4 frag_color;")); for (int x = 0; x < cols; x++) { for (int y = 0; y < rows; y++) { shader.append(QStringLiteral("uniform sampler2D tex_%1_%2;") .arg(QString::number(y), QString::number(x))); shader.append(QStringLiteral("uniform bool tex_%1_%2_enabled;") .arg(QString::number(y), QString::number(x))); } } shader.append(QStringLiteral("void main() {")); for (int x = 0; x < cols; x++) { if (x > 0) { shader.append(QStringLiteral(" else")); } if (x == cols - 1) { shader.append(QStringLiteral(" {")); } else { shader.append( QStringLiteral(" if (ove_texcoord.x < %1) {") .arg(dblToGlsl(double(x + 1) / double(multiplier)))); } for (int y = 0; y < rows; y++) { if (y > 0) { shader.append(QStringLiteral(" else")); } if (y == rows - 1) { shader.append(QStringLiteral(" {")); } else { shader.append( QStringLiteral(" if (ove_texcoord.y < %1) {") .arg(dblToGlsl(double(y + 1) / double(multiplier)))); } QString input = QStringLiteral("tex_%1_%2") .arg(QString::number(y), QString::number(x)); shader.append( QStringLiteral( " vec2 coord = vec2((ove_texcoord.x+%1)*%2, (ove_texcoord.y+%3)*%4);") .arg(dblToGlsl(-double(x) / double(multiplier)), dblToGlsl(multiplier), dblToGlsl(-double(y) / double(multiplier)), dblToGlsl(multiplier))); shader.append( QStringLiteral( " if (%1_enabled && coord.x >= 0.0 && coord.x < 1.0 && coord.y >= 0.0 && coord.y < 1.0) {") .arg(input)); shader.append( QStringLiteral(" frag_color = texture(%1, coord);") .arg(input)); shader.append(QStringLiteral(" } else {")); shader.append(QStringLiteral(" discard;")); shader.append(QStringLiteral(" }")); shader.append(QStringLiteral(" }")); } shader.append(QStringLiteral(" }")); } shader.append(QStringLiteral("}")); return shader.join('\n'); } void MulticamDisplay::SetMulticamNode(MultiCamNode *n) { node_ = n; } }