#include "render/backend/renderbackend_c.h" #include #include #include #include #include "render/job/acceleratedjob.h" #include "render/shadercode.h" #include "render/texture.h" #include "render/videoparams.h" #include "render/vulkan/vulkanrenderer.h" namespace { class BackendVulkanRenderer : public olive::VulkanRenderer { public: using olive::VulkanRenderer::VulkanRenderer; using olive::VulkanRenderer::Blit; using olive::VulkanRenderer::CreateNativeTexture; using olive::VulkanRenderer::DestroyInternal; using olive::VulkanRenderer::DestroyNativeTexture; }; // Converts the opaque C ABI handle back to the C++ Vulkan renderer. BackendVulkanRenderer *Renderer(OakRenderBackendHandle handle) { return static_cast(handle); } // Interprets ABI QVariant payloads without copying; this ABI version assumes // the host and backend are built with the same Qt/C++ ABI. const QVariant &VariantRef(const void *variant) { return *static_cast(variant); } } // namespace // Creates the Vulkan backend object and returns it as an opaque C handle. OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent) { return new BackendVulkanRenderer(static_cast(parent)); } // Destroys the opaque backend object created by oak_renderer_create(). OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle) { delete Renderer(handle); } // Reports Vulkan backend capabilities and runtime availability status. OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(OakRenderBackendHandle handle, OakRenderBackendInfo *out_info) { if (!handle || !out_info) { return false; } out_info->abi_version = 1; out_info->kind = OAK_RENDER_BACKEND_VULKAN; out_info->capabilities = OAK_RENDER_BACKEND_CAP_TEXTURES | OAK_RENDER_BACKEND_CAP_SHADERS | OAK_RENDER_BACKEND_CAP_BLIT | OAK_RENDER_BACKEND_CAP_READBACK; out_info->name = "vulkan"; out_info->status = Renderer(handle)->IsAvailable() ? "available" : "unavailable"; return true; } // Probes runtime availability by trying Init() once; this lets missing ICDs or // unusable drivers fall back before normal rendering starts. OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(OakRenderBackendHandle handle) { auto *r = Renderer(handle); if (!r || r->IsAvailable()) { return r && r->IsAvailable(); } // Try to initialize if not already available if (r->Init()) { r->PostInit(); } return r->IsAvailable(); } // Initializes the Vulkan device path. OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle) { return Renderer(handle)->Init(); } // Vulkan does not use a QOpenGLContext; the argument is accepted for ABI parity. OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(OakRenderBackendHandle handle, void *context) { Q_UNUSED(context) Renderer(handle)->Init(); } // Creates reusable Vulkan resources after device initialization. OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(OakRenderBackendHandle handle) { Renderer(handle)->PostInit(); } // Reserved for API symmetry; Vulkan cleanup is handled by destroy_internal. OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(OakRenderBackendHandle handle) { Renderer(handle)->PostDestroy(); } // Releases all Vulkan resources owned by the renderer. OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(OakRenderBackendHandle handle) { Renderer(handle)->DestroyInternal(); } // Clears a Vulkan texture destination. OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(OakRenderBackendHandle handle, void *texture, double r, double g, double b, double a) { Renderer(handle)->ClearDestination(static_cast(texture), r, g, b, a); } // Creates a Vulkan texture and writes its QVariant handle to out_variant. OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture( OakRenderBackendHandle handle, int width, int height, int depth, int format, int channel_count, const void *data, int linesize, void *out_variant) { *static_cast(out_variant) = Renderer(handle)->CreateNativeTexture( width, height, depth, static_cast(format), channel_count, data, linesize); } // Destroys a Vulkan texture represented by a QVariant handle. OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(OakRenderBackendHandle handle, const void *variant) { Renderer(handle)->DestroyNativeTexture(VariantRef(variant)); } // Compiles a Vulkan shader and returns its QVariant handle. OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(OakRenderBackendHandle handle, const void *shader_code, void *out_variant) { *static_cast(out_variant) = Renderer(handle)->CreateNativeShader( *static_cast(shader_code)); } // Destroys a Vulkan shader represented by a QVariant handle. OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(OakRenderBackendHandle handle, const void *variant) { Renderer(handle)->DestroyNativeShader(VariantRef(variant)); } // Uploads CPU pixel data into a Vulkan texture. OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(OakRenderBackendHandle handle, const void *variant, const void *video_params, const void *data, int linesize) { Renderer(handle)->UploadToTexture( VariantRef(variant), *static_cast(video_params), data, linesize); } // Downloads a Vulkan texture to CPU memory. OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture( OakRenderBackendHandle handle, const void *variant, const void *video_params, void *data, int linesize) { Renderer(handle)->DownloadFromTexture( VariantRef(variant), *static_cast(video_params), data, linesize); } // Waits for all queued Vulkan work to finish. OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle) { Renderer(handle)->Flush(); } // Reads one pixel from a Vulkan texture. OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(OakRenderBackendHandle handle, void *texture, const void *point, void *out_color) { *static_cast(out_color) = Renderer(handle)->GetPixelFromTexture( static_cast(texture), *static_cast(point)); } // Executes a shader blit through the wrapped Vulkan renderer. OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(OakRenderBackendHandle handle, const void *shader, void *job, void *destination, const void *destination_params, bool clear_destination) { Renderer(handle)->Blit( VariantRef(shader), *static_cast(job), static_cast(destination), *static_cast(destination_params), clear_destination); } // Vulkan has no OpenGL context; return null so callers avoid GL-only paths. OAK_RENDER_BACKEND_EXPORT void * oak_renderer_opengl_context(OakRenderBackendHandle handle) { Q_UNUSED(handle) return nullptr; } // OFX OpenGL output attachment is unsupported in Vulkan and intentionally no-op. OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(OakRenderBackendHandle handle, const void *texture_id) { Q_UNUSED(handle) Q_UNUSED(texture_id) // Vulkan does not support OFX OpenGL render output attachment. } // OFX OpenGL output detachment is unsupported in Vulkan and intentionally no-op. OAK_RENDER_BACKEND_EXPORT void oak_renderer_detach_output_texture(OakRenderBackendHandle handle) { Q_UNUSED(handle) // Vulkan does not support OFX OpenGL render output attachment. }