// Oak Video Editor - Non-Linear Video Editor // Copyright (C) 2026 Oak Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //! # oaknode — the node graph engine (Rust) //! //! Reimplements the C++ oaknode module behind its frozen C ABI //! (`include/node/*.h`). See README.md for the architectural mapping //! (inheritance → arena + trait objects, etc.). //! //! ## Handle discipline //! //! Post-single-lib, this crate has no C exports: module-to-module calls //! are plain Rust types, and object references never travel through //! handles. The remaining `CHandle`s are (a) the facade-facing handle //! scaffolding in [`handle`] (oakengine/oakstorage box `Project` / //! `NodeRef` behind it) and (b) opaque cross-module payloads the crate //! cannot name as Rust types — oakrender textures/frames/caches and //! oaktimeline markers/work areas, whose owning crates depend on //! oaknode. Shared state lives behind `Mutex`. #![deny(unsafe_op_in_unsafe_fn)] #![warn(missing_docs)] pub mod block; pub mod colormanager; pub mod error; pub mod factory; pub mod folder; pub mod footage; pub mod graph; pub mod handle; pub mod id; pub mod input; pub mod keyframe; pub mod node; pub mod nodes; pub mod ops; pub mod project; pub mod sequence; pub mod serializer; pub mod track; pub mod traverser; pub mod value;