/*** Olive - Non-Linear Video Editor Copyright (C) 2020 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "bezier.h" #include #include "common/clamp.h" namespace olive { double Bezier::QuadraticXtoT(double x, double a, double b, double c) { return (a - b + qSqrt(a*x + c*x - 2*b*x + qPow(b, 2) - a*c))/(a - 2*b + c); } double Bezier::QuadraticTtoY(double a, double b, double c, double t) { return qPow(1.0 - t, 2)*a + 2*(1.0 - t)*t*b + qPow(t, 2)*c; } double Bezier::CubicXtoT(double x_target, double a, double b, double c, double d) { const double tolerance = 0.0001; // Clamp to prevent deadlocks x_target = clamp(x_target, a, d); double lower = 0.0; double upper = 1.0; double percent = 0.5; double x = CubicTtoY(a, b, c, d, percent); while (qAbs(x_target - x) > tolerance) { if (x_target > x) { lower = percent; } else { upper = percent; } percent = (upper + lower) * 0.5; x = CubicTtoY(a, b, c, d, percent); } return percent; } double Bezier::CubicTtoY(double a, double b, double c, double d, double t) { return qPow(1.0 - t, 3)*a + 3*qPow(1.0 - t, 2)*t*b + 3*(1.0 - t)*qPow(t, 2)*c + qPow(t, 3)*d; } }