/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef RENDERFRAMEBUFFER_H #define RENDERFRAMEBUFFER_H #include #include "rendertexture.h" class RenderFramebuffer : public QObject { Q_OBJECT public: RenderFramebuffer(); ~RenderFramebuffer(); RenderFramebuffer(const RenderFramebuffer& other) = delete; RenderFramebuffer(RenderFramebuffer&& other) = delete; RenderFramebuffer& operator=(const RenderFramebuffer& other) = delete; RenderFramebuffer& operator=(RenderFramebuffer&& other) = delete; void Create(QOpenGLContext *ctx); bool IsCreated() const; void Bind(); void Release(); void Attach(RenderTexturePtr texture); void AttachBackBuffer(RenderTexturePtr texture); void Detach(); const GLuint& buffer() const; public slots: void Destroy(); private: void AttachInternal(GLuint tex, bool clear); QOpenGLContext* context_; GLuint buffer_; RenderTexturePtr texture_; }; #endif // RENDERFRAMEBUFFER_H