/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "merge.h" #include "node/traverser.h" namespace olive { const QString MergeNode::kBaseIn = QStringLiteral("base_in"); const QString MergeNode::kBlendIn = QStringLiteral("blend_in"); #define super Node MergeNode::MergeNode() { AddInput(kBaseIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); AddInput(kBlendIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); SetFlags(kDontShowInParamView); } QString MergeNode::Name() const { return tr("Merge"); } QString MergeNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.merge"); } QVector MergeNode::Category() const { return {kCategoryMath}; } QString MergeNode::Description() const { return tr("Merge two textures together."); } void MergeNode::Retranslate() { super::Retranslate(); SetInputName(kBaseIn, tr("Base")); SetInputName(kBlendIn, tr("Blend")); } ShaderCode MergeNode::GetShaderCode(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag")); } void MergeNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { TexturePtr base_tex = value[kBaseIn].toTexture(); TexturePtr blend_tex = value[kBlendIn].toTexture(); if (base_tex || blend_tex) { if (!base_tex || (blend_tex && blend_tex->channel_count() < VideoParams::kRGBAChannelCount)) { // We only have a blend texture or the blend texture is RGB only, no need to alpha over table->Push(value[kBlendIn]); } else if (!blend_tex) { // We only have a base texture, no need to alpha over table->Push(value[kBaseIn]); } else { table->Push(NodeValue::kTexture, base_tex->toJob(ShaderJob(value)), this); } } } }