#include "crossdissolvetransition.h" #include CrossDissolveTransition::CrossDissolveTransition(Clip* c, Clip* s, const EffectMeta* em) : Transition(c, s, em) { enable_coords = true; // add_row("Smooth")->add_field(EFFECT_FIELD_BOOL, "smooth"); } void CrossDissolveTransition::process_coords(double progress, GLTextureCoords&, int data) { if (!(data == TA_CLOSING_TRANSITION && secondary_clip != nullptr)) { float color[4]; glGetFloatv(GL_CURRENT_COLOR, color); if (data == TA_CLOSING_TRANSITION) progress = 1.0 - progress; glColor4f(1.0, 1.0, 1.0, color[3]*progress); } }