#include "inverteffect.h" #include "ui/labelslider.h" #include #include #include #include #include #include InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT), vert(QOpenGLShader::Vertex), frag(QOpenGLShader::Fragment) { enable_opengl = true; EffectRow* amount_row = add_row("Amount:"); amount_val = amount_row->add_field(EFFECT_FIELD_DOUBLE); amount_val->set_double_minimum_value(0); amount_val->set_double_maximum_value(100); // set defaults amount_val->set_double_default_value(100); connect(amount_val, SIGNAL(changed()), this, SLOT(field_changed())); vert.compileSourceFile(":/shaders/common.vert"); frag.compileSourceFile(":/shaders/inverteffect.frag"); program.addShader(&vert); program.addShader(&frag); program.link(); } void InvertEffect::process_gl(double timecode, GLTextureCoords&) { program.bind(); program.setUniformValue("amount_val", (GLfloat) (amount_val->get_double_value(timecode)*0.01)); } void InvertEffect::clean_gl() { program.release(); }