/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#ifndef RENDERTHREAD_H
#define RENDERTHREAD_H
#include
#include
#include
#include
#include
#include "node/node.h"
#include "render/texturebuffer.h"
class RendererThread : public QThread
{
public:
RendererThread();
QOpenGLContext* context();
TextureBuffer* buffer();
bool Queue(Node* n, const rational &time);
void Cancel();
virtual void run() override;
private:
QOpenGLContext ctx_;
QOffscreenSurface surface_;
TextureBuffer buffer_;
QWaitCondition wait_cond_;
QMutex mutex_;
QMutex caller_mutex_;
Node* node_;
rational time_;
bool cancelled_;
};
#endif // RENDERTHREAD_H