/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "input.h" #include "output.h" NodeInput::NodeInput(const QString& id) : NodeParam(id), keyframing_(false), can_accept_multiple_inputs_(false) { // Have at least one keyframe/value active at any time keyframes_.append(NodeKeyframe()); } NodeParam::Type NodeInput::type() { return kInput; } void NodeInput::add_data_input(const NodeParam::DataType &data_type) { inputs_.append(data_type); // If no name has been set, use a default name if (name().isEmpty()) { set_name(GetDefaultDataTypeName(data_type)); } } bool NodeInput::can_accept_type(const NodeParam::DataType &data_type) { return AreDataTypesCompatible(data_type, inputs_); } bool NodeInput::can_accept_multiple_inputs() { return can_accept_multiple_inputs_; } void NodeInput::set_can_accept_multiple_inputs(bool b) { can_accept_multiple_inputs_ = b; } QVariant NodeInput::get_value() { if (!edges_.isEmpty()) { // One connection - use the output of the connected Node return edges_.first()->output()->get_value(); } // No connections - use the internal value // FIXME: Re-implement keyframing return keyframes_.first().value(); } void NodeInput::set_value(const QVariant &value) { if (keyframing()) { // FIXME: Keyframing code using time() } else { keyframes_.first().set_value(value); // FIXME: Put correct values here emit ValueChanged(0, 0); } } bool NodeInput::keyframing() { return keyframing_; } void NodeInput::set_keyframing(bool k) { keyframing_ = k; } const QList &NodeInput::inputs() { return inputs_; }