/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "nodeviewscene.h"
#include "nodeviewedge.h"
#include "nodeviewitem.h"
OLIVE_NAMESPACE_ENTER
NodeViewScene::NodeViewScene(QObject *parent) :
QGraphicsScene(parent),
graph_(nullptr),
direction_(NodeViewCommon::kLeftToRight)
{
}
void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction)
{
direction_ = direction;
{
QHash::const_iterator i;
for (i=item_map_.constBegin(); i!=item_map_.constEnd(); i++) {
i.value()->SetFlowDirection(direction_);
}
}
{
QHash::const_iterator i;
for (i=edge_map_.constBegin(); i!=edge_map_.constEnd(); i++) {
i.value()->SetFlowDirection(direction_);
}
}
}
void NodeViewScene::clear()
{
// Deselect everything (prevents signals that a selection has changed after deleting an object)
DeselectAll();
// HACK: QGraphicsScene contains some sort of internal caching of the selected items which doesn't update unless
// we call a function like this. That means even though we deselect all items above, QGraphicsScene will
// continue to incorrectly signal selectionChanged() when items that were selected (but are now not) get
// deleted. Calling this function appears to update the internal cache and prevent this.
selectedItems();
{
QHash::const_iterator i;
for (i=item_map_.begin();i!=item_map_.end();i++) {
delete i.value();
}
item_map_.clear();
}
{
QHash::const_iterator i;
for (i=edge_map_.begin();i!=edge_map_.end();i++) {
delete i.value();
}
edge_map_.clear();
}
}
void NodeViewScene::SelectAll()
{
QList all_items = this->items();
foreach (QGraphicsItem* i, all_items) {
i->setSelected(true);
}
}
void NodeViewScene::DeselectAll()
{
QList selected_items = this->selectedItems();
foreach (QGraphicsItem* i, selected_items) {
i->setSelected(false);
}
}
NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
{
return item_map_.value(n);
}
NodeViewEdge *NodeViewScene::EdgeToUIObject(NodeEdgePtr n)
{
return edge_map_.value(n.get());
}
void NodeViewScene::SetGraph(NodeGraph *graph)
{
graph_ = graph;
}
QList NodeViewScene::GetSelectedNodes() const
{
QHash::const_iterator iterator;
QList selected;
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
if (iterator.value()->isSelected()) {
selected.append(iterator.key());
}
}
return selected;
}
QList NodeViewScene::GetSelectedItems() const
{
QHash::const_iterator iterator;
QList selected;
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
if (iterator.value()->isSelected()) {
selected.append(iterator.value());
}
}
return selected;
}
const QHash &NodeViewScene::item_map() const
{
return item_map_;
}
const QHash &NodeViewScene::edge_map() const
{
return edge_map_;
}
void NodeViewScene::AddNode(Node* node)
{
NodeViewItem* item = new NodeViewItem();
item->SetNode(node);
item->SetFlowDirection(direction_);
addItem(item);
item_map_.insert(node, item);
// Add a NodeViewEdge for each connection
foreach (NodeParam* param, node->parameters()) {
// We only bother working with outputs since eventually this will cover all inputs too
// (covering both would lead to duplicates since every edge connects to one input and one output)
if (param->type() == NodeParam::kOutput) {
const QVector& edges = param->edges();
foreach(NodeEdgePtr edge, edges) {
AddEdge(edge);
}
}
}
}
void NodeViewScene::RemoveNode(Node *node)
{
delete item_map_.take(node);
}
void NodeViewScene::AddEdge(NodeEdgePtr edge)
{
NodeViewEdge* edge_ui = new NodeViewEdge();
edge_ui->SetEdge(edge);
edge_ui->SetFlowDirection(direction_);
addItem(edge_ui);
edge_map_.insert(edge.get(), edge_ui);
}
void NodeViewScene::RemoveEdge(NodeEdgePtr edge)
{
delete edge_map_.take(edge.get());
}
Qt::Orientation NodeViewScene::GetFlowOrientation() const
{
return NodeViewCommon::GetFlowOrientation(direction_);
}
NodeViewCommon::FlowDirection NodeViewScene::GetFlowDirection() const
{
return direction_;
}
void NodeViewScene::ReorganizeFrom(Node* n)
{
QList immediates = n->GetImmediateDependencies();
if (immediates.isEmpty()) {
// Nothing to do
return;
}
NodeViewItem* parent_item = NodeToUIObject(n);
int item_sz, item_padding, layer_diff, total_top;
if (GetFlowOrientation() == Qt::Vertical) {
item_sz = NodeViewItem::DefaultItemWidth();
item_padding = item_sz / 2;
layer_diff = NodeViewItem::DefaultItemHeight() * 2;
total_top = parent_item->x();
} else {
item_sz = NodeViewItem::DefaultItemHeight();
item_padding = item_sz;
layer_diff = NodeViewItem::DefaultItemWidth() * 3 / 2;
total_top = parent_item->y();
}
int item_sz_with_padding = item_sz + item_padding;
int total_sz = item_sz_with_padding * immediates.size() - item_padding;
total_top -= total_sz / 2;
total_top += item_sz / 2;
int item_layer_pos;
switch (direction_) {
case NodeViewCommon::kTopToBottom:
item_layer_pos = parent_item->pos().y() - layer_diff;
break;
case NodeViewCommon::kLeftToRight:
item_layer_pos = parent_item->pos().x() - layer_diff;
break;
case NodeViewCommon::kBottomToTop:
item_layer_pos = parent_item->pos().y() + layer_diff;
break;
case NodeViewCommon::kRightToLeft:
item_layer_pos = parent_item->pos().x() + layer_diff;
break;
}
for (int i=0;isetPos(total_top + item_sz_with_padding * i,
item_layer_pos);
} else {
item->setPos(item_layer_pos,
total_top + item_sz_with_padding * i);
}
ReorganizeFrom(immediates.at(i));
}
}
OLIVE_NAMESPACE_EXIT