/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "despill.h" #include "node/project/project.h" namespace olive { const QString DespillNode::kTextureInput = QStringLiteral("tex_in"); const QString DespillNode::kColorInput = QStringLiteral("color_in"); const QString DespillNode::kMethodInput = QStringLiteral("method_in"); const QString DespillNode::kPreserveLuminanceInput = QStringLiteral("preserve_luminance_input"); #define super Node DespillNode::DespillNode() { AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); AddInput(kColorInput, NodeValue::kCombo, 0); AddInput(kMethodInput, NodeValue::kCombo, 0); AddInput(kPreserveLuminanceInput, NodeValue::kBoolean, false); SetFlags(kVideoEffect); SetEffectInput(kTextureInput); } QString DespillNode::Name() const { return tr("Despill"); } QString DespillNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.despill"); } QVector DespillNode::Category() const { return {kCategoryKeying}; } QString DespillNode::Description() const { return tr("Selection of simple depsill operations"); } void DespillNode::Retranslate() { super::Retranslate(); SetInputName(kTextureInput, tr("Input")); SetInputName(kColorInput, tr("Key Color")); SetComboBoxStrings(kColorInput, {tr("Green"), tr("Blue")}); SetInputName(kMethodInput, tr("Method")); SetComboBoxStrings(kMethodInput, {tr("Average"), tr("Double Red Average"), tr("Double Average"), tr("Limit")}); SetInputName(kPreserveLuminanceInput, tr("Preserve Luminance")); } ShaderCode DespillNode::GetShaderCode(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/despill.frag")); } void DespillNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { ShaderJob job; job.Insert(value); // Set luma coefficients double luma_coeffs[3] = {0.0f, 0.0f, 0.0f}; project()->color_manager()->GetDefaultLumaCoefs(luma_coeffs); job.Insert(QStringLiteral("luma_coeffs"), NodeValue(NodeValue::kVec3, QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2]))); // If there's no texture, no need to run an operation if (job.Get(kTextureInput).toTexture()) { table->Push(NodeValue::kTexture, QVariant::fromValue(job), this); } } } // namespace olive