/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef LERP_H
#define LERP_H
template
/**
* @brief Linearly interpolate a value between a and b using t
*
* t should be a number between 0.0 and 1.0. 0.0 will return a, 1.0 will return b, and between will return a value
* in between a and b at that point linearly.
*/
T lerp(T a, T b, double t)
{
return (a * (1.0 - t)) + (b * t);
}
template T lerp(T a, T b, float t)
{
return (a * (1.0f - t)) + (b * t);
}
#endif // LERP_H