/* * Oak Video Editor - Non-Linear Video Editor * Copyright (C) 2025 Olive CE Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef LERP_H #define LERP_H template /** * @brief Linearly interpolate a value between a and b using t * * t should be a number between 0.0 and 1.0. 0.0 will return a, 1.0 will return b, and between will return a value * in between a and b at that point linearly. */ T lerp(T a, T b, double t) { return (a * (1.0 - t)) + (b * t); } template T lerp(T a, T b, float t) { return (a * (1.0f - t)) + (b * t); } #endif // LERP_H