#ifndef SHAKEEFFECT_H #define SHAKEEFFECT_H #include "../effect.h" class ShakeEffect : public Effect { Q_OBJECT public: ShakeEffect(Clip* c); void process_coords(double timecode, GLTextureCoords& coords); EffectField* intensity_val; EffectField* rotation_val; EffectField* frequency_val; public slots: void refresh(); private: int shake_progress; int shake_limit; int next_x; int next_y; int next_rot; int offset_x; int offset_y; int offset_rot; int prev_x; int prev_y; int prev_rot; int perp_x; int perp_y; double t; bool inside; }; #endif // SHAKEEFFECT_H