/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "nodeview.h" #include #include "core.h" #include "nodeviewundo.h" #include "node/factory.h" #include "widget/menu/menushared.h" OLIVE_NAMESPACE_ENTER NodeView::NodeView(QWidget *parent) : QGraphicsView(parent), graph_(nullptr), attached_item_(nullptr), drop_edge_(nullptr) { setScene(&scene_); setDragMode(RubberBandDrag); setContextMenuPolicy(Qt::CustomContextMenu); setMouseTracking(true); setRenderHint(QPainter::Antialiasing); connect(&scene_, &QGraphicsScene::changed, this, &NodeView::ItemsChanged); connect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::SceneSelectionChangedSlot); connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu); SetFlowDirection(NodeViewCommon::kTopToBottom); } NodeView::~NodeView() { // Unset the current graph SetGraph(nullptr); } void NodeView::SetGraph(NodeGraph *graph) { if (graph_ == graph) { return; } if (graph_ != nullptr) { disconnect(graph_, &NodeGraph::NodeAdded, &scene_, &NodeViewScene::AddNode); disconnect(graph_, &NodeGraph::NodeRemoved, &scene_, &NodeViewScene::RemoveNode); disconnect(graph_, &NodeGraph::EdgeAdded, &scene_, &NodeViewScene::AddEdge); disconnect(graph_, &NodeGraph::EdgeRemoved, &scene_, &NodeViewScene::RemoveEdge); } // Clear the scene of all UI objects scene_.clear(); // Set reference to the graph graph_ = graph; scene_.SetGraph(graph_); // If the graph is valid, add UI objects for each of its Nodes if (graph_ != nullptr) { connect(graph_, &NodeGraph::NodeAdded, &scene_, &NodeViewScene::AddNode); connect(graph_, &NodeGraph::NodeRemoved, &scene_, &NodeViewScene::RemoveNode); connect(graph_, &NodeGraph::EdgeAdded, &scene_, &NodeViewScene::AddEdge); connect(graph_, &NodeGraph::EdgeRemoved, &scene_, &NodeViewScene::RemoveEdge); QList graph_nodes = graph_->nodes(); foreach (Node* node, graph_nodes) { scene_.AddNode(node); } } } void NodeView::DeleteSelected() { if (!graph_) { return; } QList selected_nodes = scene_.GetSelectedNodes(); // Ensure no nodes are "undeletable" for (int i=0;iCanBeDeleted()) { selected_nodes.removeAt(i); i--; } } if (selected_nodes.isEmpty()) { return; } Core::instance()->undo_stack()->push(new NodeRemoveCommand(graph_, selected_nodes)); } void NodeView::SelectAll() { scene_.SelectAll(); } void NodeView::DeselectAll() { scene_.DeselectAll(); } void NodeView::Select(const QList &nodes) { if (!graph_) { return; } DeselectAll(); foreach (Node* n, nodes) { NodeViewItem* item = scene_.NodeToUIObject(n); item->setSelected(true); } } void NodeView::SelectWithDependencies(QList nodes) { if (!graph_) { return; } int original_length = nodes.size(); for (int i=0;iGetDependencies()); } Select(nodes); } void NodeView::CopySelected(bool cut) { if (!graph_) { return; } QList selected = scene_.GetSelectedNodes(); if (selected.isEmpty()) { return; } CopyNodesToClipboard(selected); if (cut) { DeleteSelected(); } } void NodeView::Paste() { if (!graph_) { return; } QUndoCommand* command = new QUndoCommand(); QList pasted_nodes = PasteNodesFromClipboard(static_cast(graph_), command); Core::instance()->undo_stack()->pushIfHasChildren(command); if (!pasted_nodes.isEmpty()) { // FIXME: Attach to cursor so user can drop in place } } void NodeView::ItemsChanged() { QHash::const_iterator i; for (i=scene_.edge_map().begin();i!=scene_.edge_map().end();i++) { i.value()->Adjust(); } } void NodeView::keyPressEvent(QKeyEvent *event) { QGraphicsView::keyPressEvent(event); if (event->key() == Qt::Key_Escape && attached_item_) { DetachItemFromCursor(); // We undo the last action which SHOULD be adding the node // FIXME: Possible danger of this not being the case? Core::instance()->undo_stack()->undo(); } } void NodeView::mousePressEvent(QMouseEvent *event) { if (attached_item_) { Node* dropping_node = attached_item_->GetNode(); DetachItemFromCursor(); if (drop_edge_) { NodeEdgePtr old_edge = drop_edge_->edge(); // We have everything we need to place the node in between QUndoCommand* command = new QUndoCommand(); // Remove old edge new NodeEdgeRemoveCommand(old_edge, command); // Place new edges new NodeEdgeAddCommand(old_edge->output(), drop_input_, command); new NodeEdgeAddCommand(dropping_node->output(), old_edge->input(), command); Core::instance()->undo_stack()->push(command); } drop_edge_ = nullptr; } QGraphicsView::mousePressEvent(event); } void NodeView::mouseMoveEvent(QMouseEvent *event) { QGraphicsView::mouseMoveEvent(event); if (attached_item_) { attached_item_->setPos(mapToScene(event->pos())); // See if the user clicked on an edge QRect edge_detect_rect(event->pos(), event->pos()); // FIXME: Hardcoded numbers edge_detect_rect.adjust(-20, -20, 20, 20); QList items = this->items(edge_detect_rect); NodeViewEdge* new_drop_edge = nullptr; // See if there is an edge here foreach (QGraphicsItem* item, items) { new_drop_edge = dynamic_cast(item); if (new_drop_edge) { drop_input_ = nullptr; foreach (NodeParam* param, attached_item_->GetNode()->parameters()) { if (param->type() == NodeParam::kInput) { NodeInput* input = static_cast(param); if (input->IsConnectable()) { if (input->data_type() & new_drop_edge->edge()->input()->data_type()) { drop_input_ = input; break; } else if (!drop_input_) { drop_input_ = input; } } } } if (drop_input_) { break; } else { new_drop_edge = nullptr; } } } if (drop_edge_ != new_drop_edge) { if (drop_edge_) { drop_edge_->SetHighlighted(false); } drop_edge_ = new_drop_edge; if (drop_edge_) { drop_edge_->SetHighlighted(true); } } } } void NodeView::wheelEvent(QWheelEvent *event) { if (event->modifiers() & Qt::ControlModifier) { // FIXME: Hardcoded divider (0.001) qreal multiplier = 1.0 + (static_cast(event->delta()) * 0.001); scale(multiplier, multiplier); } else { QWidget::wheelEvent(event); } } void NodeView::SceneSelectionChangedSlot() { emit SelectionChanged(scene_.GetSelectedNodes()); } void NodeView::ShowContextMenu(const QPoint &pos) { if (!graph_) { return; } Menu m; MenuShared::instance()->AddItemsForEditMenu(&m, false); m.addSeparator(); if (itemAt(pos)) { QAction* autopos = m.addAction(tr("Auto-Position")); connect(autopos, &QAction::triggered, this, &NodeView::AutoPositionDescendents); } else { Menu* direction_menu = new Menu(tr("Direction"), &m); m.addMenu(direction_menu); direction_menu->AddActionWithData(tr("Top to Bottom"), NodeViewCommon::kTopToBottom, scene_.GetFlowDirection()); direction_menu->AddActionWithData(tr("Bottom to Top"), NodeViewCommon::kBottomToTop, scene_.GetFlowDirection()); direction_menu->AddActionWithData(tr("Left to Right"), NodeViewCommon::kLeftToRight, scene_.GetFlowDirection()); direction_menu->AddActionWithData(tr("Right to Left"), NodeViewCommon::kRightToLeft, scene_.GetFlowDirection()); connect(direction_menu, &Menu::triggered, this, &NodeView::ContextMenuSetDirection); m.addSeparator(); Menu* add_menu = NodeFactory::CreateMenu(&m); add_menu->setTitle(tr("Add")); connect(add_menu, &Menu::triggered, this, &NodeView::CreateNodeSlot); m.addMenu(add_menu); } m.exec(mapToGlobal(pos)); } void NodeView::CreateNodeSlot(QAction *action) { Node* new_node = NodeFactory::CreateFromMenuAction(action); if (new_node) { Core::instance()->undo_stack()->push(new NodeAddCommand(graph_, new_node)); NodeViewItem* item = scene_.NodeToUIObject(new_node); AttachItemToCursor(item); } } void NodeView::ContextMenuSetDirection(QAction *action) { SetFlowDirection(static_cast(action->data().toInt())); } void NodeView::AutoPositionDescendents() { QList selected = scene_.GetSelectedNodes(); foreach (Node* n, selected) { scene_.ReorganizeFrom(n); } } void NodeView::PlaceNode(NodeViewItem *n, const QPointF &pos) { QRectF destination_rect = n->rect(); destination_rect.translate(n->pos()); double x_movement = destination_rect.width() * 1.5; double y_movement = destination_rect.height() * 1.5; QList items = scene()->items(destination_rect); n->setPos(pos); foreach (QGraphicsItem* item, items) { if (item == n) { continue; } NodeViewItem* node_item = dynamic_cast(item); if (!node_item) { continue; } qDebug() << "Moving" << node_item->GetNode() << "for" << n->GetNode(); QPointF new_pos; if (item->pos() == pos) { qDebug() << "Same pos, need more info"; // Item positions are exact, we'll need more information to determine where this item should go Node* ours = n->GetNode(); Node* theirs = node_item->GetNode(); bool moved = false; new_pos = item->pos(); // Heuristic to determine whether to move the other item above or below foreach (NodeEdgePtr our_edge, ours->output()->edges()) { foreach (NodeEdgePtr their_edge, theirs->output()->edges()) { if (our_edge->output()->parentNode() == their_edge->output()->parentNode()) { qDebug() << " They share a node that they output to"; if (our_edge->input()->index() > their_edge->input()->index()) { // Their edge should go above ours qDebug() << " Our edge goes BELOW theirs"; new_pos.setY(new_pos.y() - y_movement); } else { // Our edge should go below ours qDebug() << " Our edge goes ABOVE theirs"; new_pos.setY(new_pos.y() + y_movement); } moved = true; break; } } } // If we find anything, just move at random if (!moved) { new_pos.setY(new_pos.y() - y_movement); } } else if (item->pos().x() == pos.x()) { qDebug() << "Same X, moving vertically"; // Move strictly up or down new_pos = item->pos(); if (item->pos().y() < pos.y()) { // Move further up new_pos.setY(pos.y() - y_movement); } else { // Move further down new_pos.setY(pos.y() + y_movement); } } else if (item->pos().y() == pos.y()) { qDebug() << "Same Y, moving horizontally"; // Move strictly left or right new_pos = item->pos(); if (item->pos().x() < pos.x()) { // Move further up new_pos.setX(pos.x() - x_movement); } else { // Move further down new_pos.setX(pos.x() + x_movement); } } else { qDebug() << "Diff pos, pushing in angle"; // The item does not have equal X or Y, attempt to push it away from `pos` in the direction it's in double x_diff = item->pos().x() - pos.x(); double y_diff = item->pos().y() - pos.y(); double slope = y_diff / x_diff; double y_int = item->pos().y() - slope * item->pos().x(); if (qAbs(slope) > 1.0) { // Vertical difference is greater than horizontal difference, prioritize vertical movement double desired_y = pos.y(); if (item->pos().y() > pos.y()) { desired_y += y_movement; } else { desired_y -= y_movement; } double x = (desired_y - y_int) / slope; new_pos = QPointF(x, desired_y); } else { // Horizontal difference is greater than vertical difference, prioritize horizontal movement double desired_x = pos.x(); if (item->pos().x() > pos.x()) { desired_x += x_movement; } else { desired_x -= x_movement; } double y = slope * desired_x + y_int; new_pos = QPointF(desired_x, y); } } PlaceNode(node_item, new_pos); } } void NodeView::AttachItemToCursor(NodeViewItem *item) { attached_item_ = item; setMouseTracking(attached_item_); } void NodeView::DetachItemFromCursor() { AttachItemToCursor(nullptr); } void NodeView::SetFlowDirection(NodeViewCommon::FlowDirection dir) { scene_.SetFlowDirection(dir); } OLIVE_NAMESPACE_EXIT