#ifndef MATHNODE_H #define MATHNODE_H #include "node/node.h" class MathNode : public Node { public: MathNode(); virtual Node* copy() const override; virtual QString Name() const override; virtual QString id() const override; virtual QString Category() const override; virtual QString Description() const override; virtual void Retranslate() override; virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override; virtual QString ShaderID(const NodeValueDatabase&) const override; virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override; virtual NodeValue InputValueFromTable(NodeInput* input, const NodeValueTable& table) const override; virtual NodeValueTable Value(const NodeValueDatabase& value) const override; NodeInput* param_a_in() const; NodeInput* param_b_in() const; private: enum Operation { kOpAdd, kOpSubtrack, kOpMultiply, kOpDivide }; static NodeParam::DataType GuessTypeFromTable(const NodeValueTable& table); static QString GetUniformTypeFromType(const NodeParam::DataType& type); static QString GetVariableCall(const QString& input_id, const NodeParam::DataType& type); NodeInput* method_in_; NodeInput* param_a_in_; NodeInput* param_b_in_; }; #endif // MATHNODE_H