/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "merge.h" OLIVE_NAMESPACE_ENTER MergeNode::MergeNode() { base_in_ = new NodeInput("base_in", NodeParam::kTexture); AddInput(base_in_); blend_in_ = new NodeInput("blend_in", NodeParam::kTexture); AddInput(blend_in_); } Node *MergeNode::copy() const { return new MergeNode(); } QString MergeNode::Name() const { return tr("Merge"); } QString MergeNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.merge"); } QList MergeNode::Category() const { return {kCategoryMath}; } QString MergeNode::Description() const { return tr("Merge two textures together."); } void MergeNode::Retranslate() { base_in_->set_name(tr("Base")); blend_in_->set_name(tr("Blend")); } ShaderCode MergeNode::GetShaderCode(const QString &shader_id) const { Q_UNUSED(shader_id) return ShaderCode(ReadFileAsString(":/shaders/alphaover.frag"), QString()); } NodeValueTable MergeNode::Value(NodeValueDatabase &value) const { ShaderJob job; job.InsertValue(base_in_, value); job.InsertValue(blend_in_, value); // FIXME: Check if "blend" is RGB-only, in which case it's a no-op NodeValueTable table = value.Merge(); if (!job.GetValue(base_in_).data().isNull() || !job.GetValue(blend_in_).data().isNull()) { if (job.GetValue(base_in_).data().isNull()) { // We only have a blend texture, no need to alpha over table.Push(job.GetValue(blend_in_)); } else if (job.GetValue(blend_in_).data().isNull()) { // We only have a base texture, no need to alpha over table.Push(job.GetValue(base_in_)); } else { // We have both textures, push the job table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this); } } return table; } NodeInput *MergeNode::base_in() const { return base_in_; } NodeInput *MergeNode::blend_in() const { return blend_in_; } void MergeNode::Hash(QCryptographicHash &hash, const rational &time) const { if (base_in_->is_connected()) { base_in_->get_connected_node()->Hash(hash, time); } if (blend_in_->is_connected()) { blend_in_->get_connected_node()->Hash(hash, time); } } OLIVE_NAMESPACE_EXIT