#include "volume.h" VolumeNode::VolumeNode() { samples_input_ = new NodeInput("samples_in", NodeParam::kSamples); AddInput(samples_input_); volume_input_ = new NodeInput("volume_in", NodeParam::kFloat, 1); volume_input_->set_property("min", 0.0); volume_input_->set_property("view", "db"); AddInput(volume_input_); } Node *VolumeNode::copy() const { return new VolumeNode(); } QString VolumeNode::Name() const { return tr("Volume"); } QString VolumeNode::id() const { return "org.olivevideoeditor.Olive.volume"; } QString VolumeNode::Category() const { return tr("Audio"); } QString VolumeNode::Description() const { return tr("Adjusts the volume of an audio source."); } NodeInput *VolumeNode::ProcessesSamplesFrom() const { return samples_input_; } void VolumeNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const { float volume_val = (*values)[volume_input_].Get(NodeParam::kFloat).toFloat(); output[index] = input[index] * volume_val; } void VolumeNode::Retranslate() { samples_input_->set_name(tr("Samples")); volume_input_->set_name(tr("Volume")); } NodeInput *VolumeNode::samples_input() const { return samples_input_; }