/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef AUDIOHYBRIDDEVICE_H #define AUDIOHYBRIDDEVICE_H #include /** * @brief A device that can be connected to QAudioOutput and provides both "push" and "pull" functionality * * By default, a QAudioOutput works in either "push" or "pull" mode. Either it can automatically "pull" from a * QIODevice (reading from it whenever it requires samples), or we can "push" samples to it constantly (on a timer and * often in another thread) to make sure the buffer never underruns. * * This class functions as a "pull" device for the QAudioOutput, so the audio device automatically reads from it, but * then provides both "pull" and "push" functionality to the rest of the system. A QIODevice (like a raw PCM file) * can be connected and pulled from (good for continuous audio playback), and any amount of samples can also be pushed * (good for short bursts of sound, e.g. audio scrubbing). * * This does not support any "queuing", running ConnectDevice() or Push() will immediately discard anything that's * currently being sent to the device and replace it. */ class AudioHybridDevice : public QIODevice { Q_OBJECT public: AudioHybridDevice(QObject* parent = nullptr); void Push(const QByteArray &samples); /** * @brief Stop all audio output * * Whatever is being done (pulling from QIODevice or samples), it is stopped and cleared placing this into * "idle" state. * * Note that audio playback may not stop immediately after calling this function as the audio output may still have * samples in its buffer to output (QAudioOutput::stop() should be called as well for more immediate feedback). This * will prevent any further samples from being sent however. * * \see IsIdle() */ void Stop(); /** * @brief Connect a QIODevice (e.g. QFile) to start sending to the audio output * * This will clear any pushed samples or QIODevices currently being read and will start reading from this next time * the audio output requests data. */ void ConnectDevice(QIODevice* device); /** * @brief Returns true if there are no more samples to be sent * * This is true if a device was connected or samples were pushed but we reached the end and no more data is available * to be sent. * * In this state, this device will continue returning an empty buffer (all zeroes) to the device to workaround * QAudioOutput's buffer underrun prevention with pushed samples. Therefore the QAudioOutput will never be put into * QAudio::IdleState. Therefore only way to determine whether the output is no longer receiving usable audio is to * check this function. */ bool IsIdle(); /** * @brief If enabled, this will emit the SentSamples() signal whenever samples are sent to the output device */ void SetEnableSendingSamples(bool e); signals: /** * @brief Signal emitted when this leaves "idle" state and has valid audio data that is ready to be sent */ void HasSamples(); /** * @brief Signal emitted when samples are sent to the output device * * This sends an array of values corresponding to the channel count. Each value is an average of all the samples just * sent to that channel. Useful for connecting to AudioMonitor. * * Can be disabled with SetEnableSendingSamples() to save CPU usage. */ void SentSamples(QVector averages); protected: /** * @brief Internal QIODevice function for reading * * Returns either QIODevice::read() from the connected device, or samples from the pushed sample buffer if there is * none. * * If there is neither, this function returns a complete buffer of zeroes (i.e. silence). This is to allow * pushed samples that don't fulfill the QAudioOutput's internal buffer size. If it cannot fill its internal buffer * with the samples we send, it won't play anything until it receives more samples (enough to fill the buffer) * in an attempt to prevent buffer underrun). * * Since we don't care about buffer underrun with short bursts of sound, we return silent samples if the QAudioOutput * requests it. However this does mean the QAudioOutput never returns to QAudio::IdleState (since we never know if a * read is just to fill the "remainder" of a buffer - which needs zeroes - or just a general read - which technically * doesn't). It's recommended to check IsIdle() in tandem with the QAudioOutput::notify() signal to * determine whether the QAudioOutput is effectively idle and can be stopped. */ virtual qint64 readData(char *data, qint64 maxSize) override; /** * @brief Internal QIODevice function for writing * * This class does not support writing, so this always returns -1 (QIODevice's documented error code for writing) */ virtual qint64 writeData(const char *data, qint64 maxSize) override; private: qint64 read_internal(char *data, qint64 maxSize); QIODevice* device_; QByteArray pushed_samples_; qint64 sample_index_; bool enable_sending_samples_; }; #endif // AUDIOHYBRIDDEVICE_H