/*** Olive - Non-Linear Video Editor Copyright (C) 2021 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef NODEVIEWSCENE_H #define NODEVIEWSCENE_H #include #include #include "node/graph.h" #include "nodeviewedge.h" #include "nodeviewitem.h" namespace olive { class NodeViewScene : public QGraphicsScene { Q_OBJECT public: NodeViewScene(QObject *parent = nullptr); void clear(); void SelectAll(); void DeselectAll(); /** * @brief Retrieve the graphical widget corresponding to a specific Node * * In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this * static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain * QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene * through QGraphicsItem::scene(). * * If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph * in this view/scene), this function returns nullptr. */ NodeViewItem* NodeToUIObject(Node* n); NodeViewEdge *EdgeToUIObject(Node *output, const NodeInput &input); QVector GetSelectedNodes() const; QVector GetSelectedItems() const; QVector GetSelectedEdges() const; const QHash& item_map() const { return item_map_; } const QVector& edges() const { return edges_; } Qt::Orientation GetFlowOrientation() const; NodeViewCommon::FlowDirection GetFlowDirection() const; void SetFlowDirection(NodeViewCommon::FlowDirection direction); bool GetEdgesAreCurved() const { return curved_edges_; } public slots: /** * @brief Slot when a Node is added to a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph * use NodeGraph::AddNode(). */ NodeViewItem *AddNode(Node* node); /** * @brief Slot when a Node is removed from a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph * use NodeGraph::RemoveNode(). */ void RemoveNode(Node* node); NodeViewEdge *AddEdge(Node *output, const NodeInput& input); void RemoveEdge(Node *output, const NodeInput& input); /** * @brief Set whether edges in this scene should be curved or not */ void SetEdgesAreCurved(bool curved); private: static int DetermineWeight(Node* n); NodeViewEdge* AddEdgeInternal(Node *output, const NodeInput &input, NodeViewItem* from, NodeViewItem* to); void ConnectNode(Node *n); void DisconnectNode(Node *n); QHash item_map_; QVector edges_; NodeGraph* graph_; NodeViewCommon::FlowDirection direction_; bool curved_edges_; private slots: /** * @brief Receiver for when a node's label has changed */ void NodeAppearanceChanged(); }; } #endif // NODEVIEWSCENE_H