#ifndef INVERTEFFECT_H #define INVERTEFFECT_H #include "../effect.h" //#include class InvertEffect : public Effect { Q_OBJECT public: InvertEffect(Clip* c); void process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords); private: EffectField* amount_val; }; #endif // INVERTEFFECT_H