#include "inverteffect.h" #include "ui/labelslider.h" #include #include #include #include #include InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT) { enable_opengl = true; EffectRow* amount_row = add_row("Amount:"); amount_val = amount_row->add_field(EFFECT_FIELD_DOUBLE); amount_val->set_double_minimum_value(0); amount_val->set_double_maximum_value(100); // set defaults amount_val->set_double_default_value(100); connect(amount_val, SIGNAL(changed()), this, SLOT(field_changed())); } void InvertEffect::process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords&) { double value = amount_val->get_double_value(frame)*0.01; shaders.addShaderFromSourceCode(QOpenGLShader::Vertex, "varying vec2 vTexCoord;\nvoid main() {\n\tvTexCoord = gl_MultiTexCoord0.xy;\n\tgl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n}"); shaders.addShaderFromSourceCode(QOpenGLShader::Fragment, "uniform sampler2D myTexture;\nvarying vec2 vTexCoord;\nvoid main(void) {\n\tvec4 textureColor = texture2D(myTexture, vTexCoord);\n\tgl_FragColor = vec4(textureColor.r+((1.0-textureColor.r-textureColor.r)*" + QString::number(value, 'f', 2) + "), textureColor.g+((1.0-textureColor.g-textureColor.g)*" + QString::number(value, 'f', 2) + "), textureColor.b+((1.0-textureColor.b-textureColor.b)*" + QString::number(value, 'f', 2) + "), 1);\n}"); }