#include "panels.h" #include "timeline.h" #include "effectcontrols.h" #include "viewer.h" #include "project/sequence.h" #include "project/clip.h" Project* panel_project = 0; EffectControls* panel_effect_controls = 0; Viewer* panel_sequence_viewer = 0; Viewer* panel_footage_viewer = 0; Timeline* panel_timeline = 0; void update_effect_controls() { // SEND CLIPS TO EFFECT CONTROLS // find out how many clips are selected // limits to one video clip and one audio clip and only if they're linked // one of these days it might be nice to have multiple clips in the effects panel panel_effect_controls->multiple = false; int vclip = -1; int aclip = -1; QVector selected_clips; if (sequence != NULL) { for (int i=0;iclips.size();i++) { Clip* clip = sequence->clips.at(i); if (clip != NULL && panel_timeline->is_clip_selected(clip, true)) { if (clip->track < 0 && vclip == -1) { vclip = i; } else if (clip->track >= 0 && aclip == -1) { aclip = i; } else { vclip = -2; aclip = -2; panel_effect_controls->multiple = true; break; } } } // check if aclip is linked to vclip if (!panel_effect_controls->multiple) { if (vclip >= 0) selected_clips.append(vclip); if (aclip >= 0) selected_clips.append(aclip); if (vclip >= 0 && aclip >= 0) { bool found = false; Clip* vclip_ref = sequence->clips.at(vclip); for (int i=0;ilinked.size();i++) { if (vclip_ref->linked.at(i) == aclip) { found = true; break; } } if (!found) { // only display multiple clips if they're linked selected_clips.clear(); panel_effect_controls->multiple = true; } } } } panel_effect_controls->set_clips(selected_clips); } void update_ui(bool modified) { if (modified) { // panel_sequence_viewer->reset_all_audio(); update_effect_controls(); } panel_effect_controls->update_keyframes(); panel_timeline->repaint_timeline(); panel_sequence_viewer->update_viewer(); }