/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "transform.h"
#include
#include
TransformDistort::TransformDistort()
{
position_input_ = new NodeInput("pos_in", NodeParam::kVec2);
AddInput(position_input_);
rotation_input_ = new NodeInput("rot_in", NodeParam::kFloat);
AddInput(rotation_input_);
scale_input_ = new NodeInput("scale_in", NodeParam::kVec2, QVector2D(100.0f, 100.0f));
AddInput(scale_input_);
uniform_scale_input_ = new NodeInput("uniform_scale_in", NodeParam::kBoolean, true);
uniform_scale_input_->set_is_keyframable(false);
uniform_scale_input_->SetConnectable(false);
AddInput(uniform_scale_input_);
anchor_input_ = new NodeInput("anchor_in", NodeParam::kVec2);
AddInput(anchor_input_);
}
Node *TransformDistort::copy() const
{
return new TransformDistort();
}
QString TransformDistort::Name() const
{
return tr("Transform");
}
QString TransformDistort::id() const
{
return "org.olivevideoeditor.Olive.transform";
}
QString TransformDistort::Category() const
{
return tr("Distort");
}
QString TransformDistort::Description() const
{
return tr("Apply transformations to position, rotation, and scale.");
}
void TransformDistort::Retranslate()
{
position_input_->set_name(tr("Position"));
rotation_input_->set_name(tr("Rotation"));
scale_input_->set_name(tr("Scale"));
uniform_scale_input_->set_name(tr("Uniform Scale"));
anchor_input_->set_name(tr("Anchor Point"));
}
NodeValueTable TransformDistort::Value(const NodeValueDatabase &value) const
{
QMatrix4x4 mat;
// Position translate
QVector2D pos = value[position_input_].Get(NodeParam::kVec2).value();
mat.translate(pos);
// Rotation
mat.rotate(value[rotation_input_].Get(NodeParam::kFloat).toFloat(), 0, 0, 1);
// Scale and Uniform Scale
QVector2D scale = value[scale_input_].Get(NodeParam::kVec2).value()*0.01f;
if (value[uniform_scale_input_].Get(NodeParam::kBoolean).toBool()) {
scale.setY(scale.x());
}
mat.scale(scale);
// Anchor Point
mat.translate(-value[anchor_input_].Get(NodeParam::kVec2).value());
// Push matrix output
NodeValueTable output;
output.Push(NodeParam::kMatrix, mat);
return output;
}