/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef NODEEDGEITEM_H #define NODEEDGEITEM_H #include #include #include "node/edge.h" #include "nodeviewcommon.h" OLIVE_NAMESPACE_ENTER /** * @brief A graphical representation of a NodeEdge to be used in NodeView * * A fairly simple line widget use to visualize a connection between two node parameters (a NodeEdge). */ class NodeViewEdge : public QGraphicsPathItem { public: NodeViewEdge(QGraphicsItem* parent = nullptr); /** * @brief Set the edge that this item corresponds to * * This can be changed at any time (but under most circumstances won't be). Calling this will automatically call * Adjust() to move this item into the correct position. */ void SetEdge(NodeEdgePtr edge); NodeEdgePtr edge(); /** * @brief Moves/updates this line to visually connect between the two corresponding NodeViewItems * * Using the attached edge (see SetEdge()), this function retrieves the NodeViewItems representing the two nodes * that this edge connects. It uses their positions to determine where the line should visually connect and sets * it accordingly. * * This should be set any time the NodeEdge changes (see SetEdge()), and any time the nodes move in the NodeGraph * (see NodeView::ItemsChanged()). This will keep the nodes visually connected at all times. */ void Adjust(); /** * @brief Set the connected state of this line * * When the edge is not connected, it visually depicts this by coloring the line grey. When an edge is connected or * a potential connection is valid, the line is colored white. This function sets whether the line should be grey * (false) or white (true). * * Using SetEdge() automatically sets this to true. Under most circumstances this should be left alone, and only * be set when an edge is being created/dragged. */ void SetConnected(bool c); /** * @brief Set highlighted state * * Changes color of edge. */ void SetHighlighted(bool e); /** * @brief Set points to create curve from */ void SetPoints(const QPointF& start, const QPointF& end, bool input_is_expanded); /** * @brief Sets the direction nodes are flowing */ void SetFlowDirection(NodeViewCommon::FlowDirection dir); /** * @brief Set whether edges should be drawn as curved or as straight lines */ void SetCurved(bool e); protected: virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override; private: NodeEdgePtr edge_; int edge_width_; bool connected_; bool highlighted_; NodeViewCommon::FlowDirection flow_dir_; bool curved_; }; OLIVE_NAMESPACE_EXIT #endif // NODEEDGEITEM_H