/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef BUTTONFIELD_H #define BUTTONFIELD_H #include "../effectfield.h" /** * @brief The ButtonField class * * A UI-type EffectField. This field is largely an EffectField wrapper around a QPushButton and provides no data that's * usable in the Effect. It's primarily useful for other UI functions (e.g. showing/hiding a dialog or other UI * elements). This field is not exposed to the external shader API as it requires raw C++ code to connect it to other * elements. * * As with all widgets created from EffectField::CreateWidget(), you should never interface with the resulting widget * directly (apart from adding it to a layout and deleting it when it's unnecessary). All signals/slots should pass * through ButtonField instead to keep consistency with every layer involved. */ class ButtonField : public EffectField { Q_OBJECT public: /** * @brief Reimplementation of EffectField::EffectField(). */ ButtonField(NodeIO* parent, const QString& string); /** * @brief Set whether this pushbutton is checkable * * This function is mainly a wrapper around QPushButton::setCheckable(). * * "Checkable" means the button can be toggled between a state of being "normal" and being "pressed". In checkable * mode this field still cannot be used as a value in an Effect. Instead use BoolField (which uses a QCheckBox * representation) for passing values to the Effect that can only be true or false. * * @param c * * TRUE if this button should be checkable or not. */ void SetCheckable(bool c); /** * @brief Reimplementation of EffectField::CreateWidget() * * Creates and connects to a QPushButton. */ virtual QWidget* CreateWidget(QWidget *existing = nullptr) override; public slots: /** * @brief A slot for when a widget's (created and connected from CreateWidget() ) checked state is changed * * @param c * * The current checked state (automatically filled by the QPushButton::toggled() signal) */ void SetChecked(bool c); signals: /** * @brief A signal emitted whenever the field's internal checked state is changed * * Primarily used to set any connected widget's checked state to be consistent with the field's. */ void CheckedChanged(bool); /** * @brief A signal emitted whenever the checked state of a connected widget changes * * Any widgets associated with this field will emit this signal when their checked state changes. */ void Toggled(bool); private: /** * @brief Internal button text string passed to widgets created by CreateWidget() */ bool checkable_; /** * @brief Internal checked value passed to and from widgets created by CreateWidget() */ bool checked_; /** * @brief Internal button text string passed to widgets created by CreateWidget() */ QString button_text_; }; #endif // BUTTONFIELD_H