/*** Olive - Non-Linear Video Editor Copyright (C) 2021 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "nodeviewedge.h" #include #include #include #include #include "common/bezier.h" #include "common/lerp.h" #include "nodeview.h" #include "nodeviewitem.h" #include "nodeviewscene.h" namespace olive { #define super QGraphicsPathItem NodeViewEdge::NodeViewEdge(const NodeOutput &output, const NodeInput &input, NodeViewItem* from_item, NodeViewItem* to_item, QGraphicsItem* parent) : super(parent), output_(output), input_(input), from_item_(from_item), to_item_(to_item) { Init(); SetConnected(true); } NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) : QGraphicsPathItem(parent), from_item_(nullptr), to_item_(nullptr) { Init(); } void NodeViewEdge::Adjust() { // Draw a line between the two SetPoints(from_item()->GetOutputPoint(output_.output()), to_item()->GetInputPoint(input_.input(), input_.element(), from_item()->pos()), to_item()->IsExpanded()); } void NodeViewEdge::SetConnected(bool c) { connected_ = c; update(); } void NodeViewEdge::SetHighlighted(bool e) { highlighted_ = e; update(); } void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end, bool input_is_expanded) { QPainterPath path; path.moveTo(start); double angle = qAtan2(end.y() - start.y(), end.x() - start.x()); if (curved_) { double half_x = lerp(start.x(), end.x(), 0.5); double half_y = lerp(start.y(), end.y(), 0.5); QPointF cp1, cp2; if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal) { cp1 = QPointF(half_x, start.y()); } else { cp1 = QPointF(start.x(), half_y); } if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal || input_is_expanded) { cp2 = QPointF(half_x, end.y()); } else { cp2 = QPointF(end.x(), half_y); } path.cubicTo(cp1, cp2, end); if (!qFuzzyCompare(start.x(), end.x())) { double continue_x = end.x() - qCos(angle)*arrow_size_; double x1, x2, x3, x4, y1, y2, y3, y4; if (start.x() < end.x()) { x1 = start.x(); x2 = cp1.x(); x3 = cp2.x(); x4 = end.x(); y1 = start.y(); y2 = cp1.y(); y3 = cp2.y(); y4 = end.y(); } else { x1 = end.x(); x2 = cp2.x(); x3 = cp1.x(); x4 = start.x(); y1 = end.y(); y2 = cp2.y(); y3 = cp1.y(); y4 = start.y(); } double t = Bezier::CubicXtoT(continue_x, x1, x2, x3, x4); double y = Bezier::CubicTtoY(y1, y2, y3, y4, t); angle = qAtan2(end.y() - y, end.x() - continue_x); } } else { path.lineTo(end); } setPath(path); const double arrow_angle = 150.0 * 3.141592 / 180.0; QVector arrow_points(4); arrow_points[0] = end; arrow_points[1] = end + QPointF(qCos(angle + arrow_angle) * arrow_size_, qSin(angle + arrow_angle) * arrow_size_); arrow_points[2] = end + QPointF(qCos(angle - arrow_angle) * arrow_size_, qSin(angle - arrow_angle) * arrow_size_); arrow_points[3] = end; arrow_ = QPolygonF(arrow_points); arrow_bounding_rect_ = arrow_.boundingRect(); arrow_bounding_rect_.adjust(-arrow_size_, -arrow_size_, arrow_size_, arrow_size_); } void NodeViewEdge::SetFlowDirection(NodeViewCommon::FlowDirection dir) { flow_dir_ = dir; if (from_item_ && to_item_) { Adjust(); } } void NodeViewEdge::SetCurved(bool e) { curved_ = e; update(); } void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) { QPalette::ColorGroup group; QPalette::ColorRole role; if (connected_) { group = QPalette::Active; } else { group = QPalette::Disabled; } if (highlighted_ != bool(option->state & QStyle::State_Selected)) { role = QPalette::Highlight; } else { role = QPalette::Text; } // Draw main path QColor edge_color = qApp->palette().color(group, role); painter->setPen(QPen(edge_color, edge_width_)); painter->setBrush(Qt::NoBrush); painter->drawPath(path()); // Draw arrow painter->setPen(Qt::NoPen); painter->setBrush(edge_color); painter->drawPolygon(arrow_); } void NodeViewEdge::Init() { connected_ = false; highlighted_ = false; flow_dir_ = NodeViewCommon::kLeftToRight; curved_ = true; setFlag(QGraphicsItem::ItemIsSelectable); // Ensures this UI object is drawn behind other objects setZValue(-1); // Use font metrics to set edge width for basic high DPI support edge_width_ = QFontMetrics(QFont()).height() / 12; arrow_size_ = QFontMetrics(QFont()).height() / 2; } }