/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "timeline.h" #include TimelineOutput::TimelineOutput() : first_block_(nullptr), current_block_(nullptr), attached_timeline_(nullptr) { block_input_ = new NodeInput(); block_input_->add_data_input(NodeInput::kBlock); AddParameter(block_input_); texture_output_ = new NodeOutput(); texture_output_->set_data_type(NodeOutput::kTexture); AddParameter(texture_output_); } QString TimelineOutput::Name() { return tr("Timeline"); } QString TimelineOutput::id() { return "org.olivevideoeditor.Olive.timeline"; } QString TimelineOutput::Category() { return tr("Output"); } QString TimelineOutput::Description() { return tr("Node for communicating between a Timeline panel and the node graph. Also represents the end of a" "Sequence."); } #include "project/item/sequence/sequence.h" void TimelineOutput::AttachTimeline(TimelinePanel *timeline) { if (attached_timeline_ != nullptr) { disconnect(attached_timeline_, SIGNAL(RequestInsertBlock(Block*, int)), this, SLOT(InsertBlock(Block*, int))); attached_timeline_->Clear(); } attached_timeline_ = timeline; if (attached_timeline_ != nullptr) { attached_timeline_->Clear(); // FIXME: TEST CODE ONLY attached_timeline_->SetTimebase(rational(1001, 30000)); // END TEST CODE Block* previous_block = attached_block(); while (previous_block != nullptr) { // FIXME: Dynamic cast is a dumb way of doing this ClipBlock* clip_block = dynamic_cast(previous_block); if (clip_block != nullptr) { attached_timeline_->AddClip(clip_block); } previous_block = previous_block->previous(); } connect(attached_timeline_, SIGNAL(RequestInsertBlock(Block*, int)), this, SLOT(InsertBlock(Block*, int))); } } NodeInput *TimelineOutput::block_input() { return block_input_; } NodeOutput *TimelineOutput::texture_output() { return texture_output_; } void TimelineOutput::Refresh() { Block* previous = attached_block(); first_block_ = nullptr; // Find first block while (previous != nullptr) { // Cache block in "first", if this is indeed the first, its previous will be nullptr thus breaking the loop first_block_ = previous; previous = previous->previous(); } if (first_block_ != nullptr) { first_block_->RefreshFollowing(); } } void TimelineOutput::Process(const rational &time) { // This node is intended to connect to the end of the timeline, so being beyond its out point is considered the end // of the sequence if (attached_block() == nullptr || time >= attached_block()->out()) { texture_output_->set_value(0); current_block_ = nullptr; return; } // If we're here, we need to find the current clip to display if (current_block_ == nullptr) { current_block_ = attached_block(); } // If the time requested is an earlier Block, traverse earlier until we find it while (time < current_block_->in()) { current_block_ = current_block_->previous(); } // If the time requested is in a later Block, traverse later while (time >= current_block_->out()) { current_block_ = current_block_->next(); } // At this point, we must have found the correct block so we use its texture output to produce the image texture_output_->set_value(current_block_->texture_output()->get_value(time)); } Block *TimelineOutput::attached_block() { return ValueToPtr(block_input_->get_value(0)); } void TimelineOutput::InsertBlock(Block *block, int index) { // Add node and its connected nodes to graph NodeGraph* graph = static_cast(parent()); graph->AddNode(block); // FIXME: We'll probably want to add more nodes than this? Block* block_before = nullptr; Block* block_after = first_block_; for (int i=0;inext(); if (block_after == nullptr) { break; } } if (block_before != nullptr && block_after != nullptr) { // If neither blocks are null, we're inserting this block between them // Disconnect existing blocks Block::DisconnectBlocks(block_before, block_after); Block::ConnectBlocks(block_before, block); Block::ConnectBlocks(block, block_after); } else if (block_before != nullptr) { // We're at the end of the Sequence // Disconnect previous ending clip from this one NodeParam::DisconnectEdge(block_before->block_output(), block_input_); NodeParam::ConnectEdge(block->block_output(), block_input_); // Connect both blocks together Block::ConnectBlocks(block_before, block); } else if (block_after != nullptr) { // We're at the start of the Sequence // Connect both blocks together Block::ConnectBlocks(block, block_after); } else { // Sequence is empty NodeParam::ConnectEdge(block->block_output(), block_input_); } if (attached_timeline_ != nullptr) { attached_timeline_->AddClip(static_cast(block)); } Refresh(); }