#include "audiorenderworker.h" AudioRenderWorker::AudioRenderWorker(DecoderCache *decoder_cache, QObject *parent) : RenderWorker(decoder_cache, parent) { } void AudioRenderWorker::RenderAsSibling(NodeDependency dep) { } bool AudioRenderWorker::InitInternal() { // Nothing to init yet return true; } void AudioRenderWorker::CloseInternal() { // Nothing to init yet }