#include "bezier.h" #include double Bezier::QuadraticXtoT(double x, double a, double b, double c) { return (a - b + qSqrt(a*x + c*x - 2*b*x + qPow(b, 2) - a*c))/(a - 2*b + c); } double Bezier::QuadraticTtoY(double a, double b, double c, double t) { return qPow(1.0 - t, 2)*a + 2*(1.0 - t)*t*b + qPow(t, 2)*c; } double Bezier::CubicXtoT(double x_target, double a, double b, double c, double d) { double tolerance = 0.0001; double lower = 0.0; double upper = 1.0; double percent = 0.5; double x = CubicTtoY(a, b, c, d, percent); while (qAbs(x_target - x) > tolerance) { if (x_target > x) { lower = percent; } else { upper = percent; } percent = (upper + lower) / 2.0; x = CubicTtoY(a, b, c, d, percent); } return percent; } double Bezier::CubicTtoY(double a, double b, double c, double d, double t) { return qPow(1.0 - t, 3)*a + 3*qPow(1.0 - t, 2)*t*b + 3*(1.0 - t)*qPow(t, 2)*c + qPow(t, 3)*d; }