#ifndef PLAYBACK_H #define PLAYBACK_H #include #include class Clip; struct ClipCache; struct Sequence; struct AVFrame; long refactor_frame_number(long framenumber, double source_frame_rate, double target_frame_rate); bool clip_uses_cacher(Clip* clip); void open_clip(Clip* clip, bool multithreaded); void cache_clip(Clip* clip, long playhead, bool reset, bool scrubbing, QVector &nests, int playback_speed); void close_clip(Clip* clip, bool wait); void handle_media(Sequence* sequence, long playhead, bool multithreaded); void reset_cache(Clip* c, long target_frame, int playback_speed); void get_clip_frame(Clip* c, long playhead, bool &texture_failed); double get_timecode(Clip* c, long playhead); long playhead_to_clip_frame(Clip* c, long playhead); double playhead_to_clip_seconds(Clip* c, long playhead); int64_t seconds_to_timestamp(Clip* c, double seconds); int64_t playhead_to_timestamp(Clip* c, long playhead); int retrieve_next_frame(Clip* c, AVFrame* f); bool is_clip_active(Clip* c, long playhead); void get_next_audio(Clip* c, bool mix); void set_sequence(Sequence* s); void closeActiveClips(Sequence* s); #endif // PLAYBACK_H