#ifndef TONEEFFECT_H #define TONEEFFECT_H #include "project/effect.h" class ToneEffect : public Effect { Q_OBJECT public: ToneEffect(Clip *c, const EffectMeta* em); void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count); EffectField* type_val; EffectField* freq_val; EffectField* amount_val; EffectField* mix_val; private: int sinX; }; #endif // TONEEFFECT_H