#ifndef AUDIONOISEEFFECT_H #define AUDIONOISEEFFECT_H #include "project/effect.h" class AudioNoiseEffect : public Effect { Q_OBJECT public: AudioNoiseEffect(Clip* c, const EffectMeta* em); void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count); EffectField* amount_val; EffectField* mix_val; }; #endif // AUDIONOISEEFFECT_H