/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "renderer.h" #include RendererProcessor::RendererProcessor() : started_(false) { texture_input_ = new NodeInput("tex_in"); texture_input_->add_data_input(NodeInput::kTexture); AddParameter(texture_input_); texture_output_ = new NodeOutput("tex_out"); texture_output_->set_data_type(NodeInput::kTexture); AddParameter(texture_output_); } QString RendererProcessor::Name() { return tr("Renderer"); } QString RendererProcessor::Category() { return tr("Processor"); } QString RendererProcessor::Description() { return tr("A multi-threaded OpenGL hardware-accelerated node compositor."); } QString RendererProcessor::id() { return "org.olivevideoeditor.Olive.renderervenus"; } void RendererProcessor::Process(const rational &time) { Q_UNUSED(time) // FIXME: Test code only GLuint tex = texture_input_->get_value(time).value(); //glReadPixels() texture_output_->set_value(tex); // End test code /* // Ensure we have started Start(); if (!started_) { qWarning() << tr("An error occurred starting the Renderer node"); return; } */ } void RendererProcessor::Release() { Stop(); } void RendererProcessor::InvalidateCache(const rational &start_range, const rational &end_range) { Q_UNUSED(start_range) Q_UNUSED(end_range) } void RendererProcessor::Start() { if (started_) { return; } threads_.resize(QThread::idealThreadCount()); for (int i=0;i(); threads_[i]->run(); } started_ = true; } void RendererProcessor::Stop() { if (!started_) { return; } started_ = false; for (int i=0;iCancel(); } threads_.clear(); } RendererThread* RendererProcessor::CurrentThread() { return dynamic_cast(QThread::currentThread()); } NodeInput *RendererProcessor::texture_input() { return texture_input_; } NodeOutput *RendererProcessor::texture_output() { return texture_output_; }