/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "nodeviewscene.h"
#include "common/functiontimer.h"
#include "node/project/sequence/sequence.h"
#include "nodeviewedge.h"
#include "nodeviewitem.h"
namespace olive {
NodeViewScene::NodeViewScene(QObject *parent) :
QGraphicsScene(parent),
direction_(NodeViewCommon::kLeftToRight),
curved_edges_(true)
{
}
void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction)
{
direction_ = direction;
foreach (NodeViewContext *ctx, context_map_) {
ctx->SetFlowDirection(direction_);
}
// Iterate over edge items setting direction
foreach (NodeViewEdge* edge, edges_) {
edge->SetFlowDirection(direction_);
}
}
void NodeViewScene::clear()
{
// Deselect everything (prevents signals that a selection has changed after deleting an object)
DeselectAll();
// HACK: QGraphicsScene contains some sort of internal caching of the selected items which doesn't update unless
// we call a function like this. That means even though we deselect all items above, QGraphicsScene will
// continue to incorrectly signal selectionChanged() when items that were selected (but are now not) get
// deleted. Calling this function appears to update the internal cache and prevent this.
selectedItems();
for (auto it=item_map_.cbegin(); it!=item_map_.cend(); it++) {
delete it.value();
}
item_map_.clear();
qDeleteAll(edges_);
edges_.clear();
}
void NodeViewScene::SelectAll()
{
QList all_items = this->items();
foreach (QGraphicsItem* i, all_items) {
i->setSelected(true);
}
}
void NodeViewScene::DeselectAll()
{
QList selected_items = this->selectedItems();
foreach (QGraphicsItem* i, selected_items) {
i->setSelected(false);
}
}
NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
{
return item_map_.value(n);
}
NodeViewEdge *NodeViewScene::EdgeToUIObject(Node *output, const NodeInput& input)
{
foreach (NodeViewEdge* edge, edges_) {
if (edge->output() == output && edge->input() == input) {
return edge;
}
}
return nullptr;
}
QVector NodeViewScene::GetSelectedNodes() const
{
QHash::const_iterator iterator;
QVector selected;
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
if (iterator.value()->isSelected()) {
selected.append(iterator.key());
}
}
return selected;
}
QVector NodeViewScene::GetSelectedItems() const
{
QHash::const_iterator iterator;
QVector selected;
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
if (iterator.value()->isSelected()) {
selected.append(iterator.value());
}
}
return selected;
}
QVector NodeViewScene::GetSelectedEdges() const
{
QVector edges;
foreach (NodeViewEdge* e, edges_) {
if (e->isSelected()) {
edges.append(e);
}
}
return edges;
}
NodeViewContext *NodeViewScene::AddContext(Node *node)
{
NodeViewContext *context_item = context_map_.value(node);
if (!context_item) {
context_item = new NodeViewContext(node);
context_item->SetFlowDirection(GetFlowDirection());
context_item->SetCurvedEdges(GetEdgesAreCurved());
QPointF pos(0, 0);
QRectF item_rect = context_item->rect();
while (!items(item_rect).isEmpty()) {
pos.setY(pos.y() + item_rect.height());
item_rect = context_item->rect().translated(pos);
}
context_item->setPos(pos);
addItem(context_item);
context_map_.insert(node, context_item);
}
return context_item;
}
void NodeViewScene::RemoveContext(Node *node)
{
delete context_map_.take(node);
}
int NodeViewScene::DetermineWeight(Node *n)
{
QVector inputs = n->GetImmediateDependencies();
int weight = 0;
foreach (Node* i, inputs) {
if (i->GetNumberOfRoutesTo(n) == 1) {
weight += DetermineWeight(i);
}
}
return qMax(1, weight);
}
Qt::Orientation NodeViewScene::GetFlowOrientation() const
{
return NodeViewCommon::GetFlowOrientation(direction_);
}
NodeViewCommon::FlowDirection NodeViewScene::GetFlowDirection() const
{
return direction_;
}
void NodeViewScene::SetEdgesAreCurved(bool curved)
{
if (curved_edges_ != curved) {
curved_edges_ = curved;
foreach (NodeViewContext *ctx, context_map_) {
ctx->SetCurvedEdges(curved_edges_);
}
}
}
}