/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "math.h" OLIVE_NAMESPACE_ENTER MathNode::MathNode() { method_in_ = new NodeInput(QStringLiteral("method_in"), NodeParam::kCombo); method_in_->set_connectable(false); method_in_->set_is_keyframable(false); AddInput(method_in_); param_a_in_ = new NodeInput(QStringLiteral("param_a_in"), NodeParam::kFloat, 0.0); param_a_in_->set_property(QStringLiteral("decimalplaces"), 8); param_a_in_->set_property(QStringLiteral("autotrim"), true); AddInput(param_a_in_); param_b_in_ = new NodeInput(QStringLiteral("param_b_in"), NodeParam::kFloat, 0.0); param_b_in_->set_property(QStringLiteral("decimalplaces"), 8); param_b_in_->set_property(QStringLiteral("autotrim"), true); AddInput(param_b_in_); } Node *MathNode::copy() const { return new MathNode(); } QString MathNode::Name() const { return tr("Math"); } QString MathNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.math"); } QList MathNode::Category() const { return {kCategoryMath}; } QString MathNode::Description() const { return tr("Perform a mathematical operation between two values."); } void MathNode::Retranslate() { Node::Retranslate(); method_in_->set_name(tr("Method")); param_a_in_->set_name(tr("Value")); param_b_in_->set_name(tr("Value")); QStringList operations = {tr("Add"), tr("Subtract"), tr("Multiply"), tr("Divide"), QString(), tr("Power")}; method_in_->set_combobox_strings(operations); } ShaderCode MathNode::GetShaderCode(const QString &shader_id) const { return GetShaderCodeInternal(shader_id, param_a_in_, param_b_in_); } NodeValueTable MathNode::Value(NodeValueDatabase &value) const { // Auto-detect what values to operate with // FIXME: Add manual override for this PairingCalculator calc(value[param_a_in_], value[param_b_in_]); // Do nothing if no pairing was found if (!calc.FoundMostLikelyPairing()) { return value.Merge(); } NodeValue val_a = calc.GetMostLikelyValueA(); value[param_a_in_].Remove(val_a); NodeValue val_b = calc.GetMostLikelyValueB(); value[param_b_in_].Remove(val_b); return ValueInternal(value, GetOperation(), calc.GetMostLikelyPairing(), param_a_in_, val_a, param_b_in_, val_b); } void MathNode::ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const { return ProcessSamplesInternal(values, GetOperation(), param_a_in_, param_b_in_, input, output, index); } OLIVE_NAMESPACE_EXIT