/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "timeline.h" TimelineBlock::TimelineBlock() : current_block_(nullptr), attached_timeline_(nullptr) { } QString TimelineBlock::Name() { return tr("Timeline"); } QString TimelineBlock::id() { return "org.olivevideoeditor.Olive.timeline"; } QString TimelineBlock::Description() { return tr("Node for communicating between a Timeline panel and the node graph. Also represents the end of a Sequence."); } rational TimelineBlock::length() { return 0; } void TimelineBlock::AttachTimeline(TimelinePanel *timeline) { if (attached_timeline_ != nullptr) { attached_timeline_->Clear(); } attached_timeline_ = timeline; if (attached_timeline_ != nullptr) { attached_timeline_->Clear(); Block* previous_block = previous(); while (previous_block != nullptr) { // FIXME: Dynamic cast is a dumb way of doing this ClipBlock* clip_block = dynamic_cast(previous_block); if (clip_block != nullptr) { attached_timeline_->AddClip(clip_block); } previous_block = previous_block->previous(); } } } void TimelineBlock::Process(const rational &time) { // Run default process function Block::Process(time); // This node represents the end of the timeline, so if the time is beyond its start, there's no image to display if (time >= in()) { texture_output()->set_value(0); current_block_ = nullptr; return; } // If we're here, we need to find the current clip to display if (current_block_ == nullptr) { current_block_ = this; } // If the time requested is an earlier Block, traverse earlier until we find it while (time < current_block_->in()) { current_block_ = current_block_->previous(); } // If the time requested is in a later Block, traverse later while (time >= current_block_->out()) { current_block_ = current_block_->next(); } // At this point, we must have found the correct block so we use its texture output to produce the image texture_output()->set_value(current_block_->texture_output()->get_value(time)); }