#include "blur.h" void olive::ui::blur(QImage& result, const QRect& rect, int radius, bool alphaOnly) { int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 }; int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1]; int r1 = rect.top(); int r2 = rect.bottom(); int c1 = rect.left(); int c2 = rect.right(); int bpl = result.bytesPerLine(); int rgba[4]; unsigned char* p; int i1 = 0; int i2 = 3; if (alphaOnly) i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3); for (int col = c1; col <= c2; col++) { p = result.scanLine(r1) + col * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p += bpl; for (int j = r1; j < r2; j++, p += bpl) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } for (int row = r1; row <= r2; row++) { p = result.scanLine(row) + c1 * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p += 4; for (int j = c1; j < c2; j++, p += 4) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } for (int col = c1; col <= c2; col++) { p = result.scanLine(r2) + col * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p -= bpl; for (int j = r1; j < r2; j++, p -= bpl) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } for (int row = r1; row <= r2; row++) { p = result.scanLine(row) + c2 * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p -= 4; for (int j = c1; j < c2; j++, p -= 4) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } }