/*** Olive - Non-Linear Video Editor Copyright (C) 2020 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "matrix.h" #include #include namespace olive { MatrixGenerator::MatrixGenerator() { position_input_ = new NodeInput("pos_in", NodeParam::kVec2, QVector2D()); AddInput(position_input_); rotation_input_ = new NodeInput("rot_in", NodeParam::kFloat, 0.0f); AddInput(rotation_input_); scale_input_ = new NodeInput("scale_in", NodeParam::kVec2, QVector2D(1.0f, 1.0f)); scale_input_->setProperty("min", QVector2D(0, 0)); scale_input_->setProperty("view", QStringLiteral("percent")); scale_input_->setProperty("disabley", true); AddInput(scale_input_); uniform_scale_input_ = new NodeInput("uniform_scale_in", NodeParam::kBoolean, true); uniform_scale_input_->set_is_keyframable(false); uniform_scale_input_->set_connectable(false); connect(uniform_scale_input_, &NodeInput::ValueChanged, this, &MatrixGenerator::UniformScaleChanged); AddInput(uniform_scale_input_); anchor_input_ = new NodeInput("anchor_in", NodeParam::kVec2, QVector2D()); AddInput(anchor_input_); } Node *MatrixGenerator::copy() const { return new MatrixGenerator(); } QString MatrixGenerator::Name() const { return tr("Orthographic Matrix"); } QString MatrixGenerator::ShortName() const { return tr("Ortho"); } QString MatrixGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.ortho"); } QVector MatrixGenerator::Category() const { return {kCategoryGenerator, kCategoryMath}; } QString MatrixGenerator::Description() const { return tr("Generate an orthographic matrix using position, rotation, and scale."); } void MatrixGenerator::Retranslate() { position_input_->set_name(tr("Position")); rotation_input_->set_name(tr("Rotation")); scale_input_->set_name(tr("Scale")); uniform_scale_input_->set_name(tr("Uniform Scale")); anchor_input_->set_name(tr("Anchor Point")); } NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const { // Push matrix output QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false); NodeValueTable output = value.Merge(); output.Push(NodeParam::kMatrix, mat, this); return output; } QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const { QVector2D anchor; QVector2D position; QVector2D scale; if (!ignore_anchor) { if (take) { // Take and store anchor = value[anchor_input_].Take(NodeParam::kVec2).value(); } else { // Get and store anchor = value[anchor_input_].Get(NodeParam::kVec2).value(); } } else if (take) { // Just take value[anchor_input_].Take(NodeParam::kVec2).value(); } if (!ignore_scale) { if (take) { scale = value[scale_input_].Take(NodeParam::kVec2).value(); } else { scale = value[scale_input_].Get(NodeParam::kVec2).value(); } } else if (take) { value[scale_input_].Take(NodeParam::kVec2).value(); } if (!ignore_position) { if (take) { position = value[position_input_].Take(NodeParam::kVec2).value(); } else { position = value[position_input_].Get(NodeParam::kVec2).value(); } } else if (take) { value[position_input_].Take(NodeParam::kVec2).value(); } if (take) { return GenerateMatrix(position, value[rotation_input_].Take(NodeParam::kFloat).toFloat(), scale, value[uniform_scale_input_].Take(NodeParam::kBoolean).toBool(), anchor); } else { return GenerateMatrix(position, value[rotation_input_].Get(NodeParam::kFloat).toFloat(), scale, value[uniform_scale_input_].Get(NodeParam::kBoolean).toBool(), anchor); } } QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos, const float& rot, const QVector2D& scale, bool uniform_scale, const QVector2D& anchor) { QMatrix4x4 mat; // Position mat.translate(pos); // Rotation mat.rotate(rot, 0, 0, 1); // Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f) QVector3D full_scale; if (uniform_scale) { full_scale = QVector3D(scale.x(), scale.x(), 1.0f); } else { full_scale = QVector3D(scale, 1.0f); } mat.scale(full_scale); // Anchor Point mat.translate(-anchor); return mat; } void MatrixGenerator::UniformScaleChanged() { scale_input_->setProperty("disabley", uniform_scale_input_->get_standard_value().toBool()); } }