/*** Olive - Non-Linear Video Editor Copyright (C) 2020 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef SHADERCODE_H #define SHADERCODE_H #include "common/filefunctions.h" namespace olive { class ShaderCode { public: ShaderCode(const QString& frag_code = QString(), const QString& vert_code = QString()) : frag_code_(frag_code), vert_code_(vert_code) { if (frag_code_.isEmpty()) { frag_code_ = FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/default.frag")); } if (vert_code_.isEmpty()) { vert_code_ = FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/default.vert")); } } const QString& frag_code() const { return frag_code_; } const QString& vert_code() const { return vert_code_; } private: QString frag_code_; QString vert_code_; }; } #endif // SHADERCODE_H