/* * Olive Community Edition - Non-Linear Video Editor * Copyright (C) 2025 Olive CE Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "solid.h" namespace olive { const QString SolidGenerator::kColorInput = QStringLiteral("color_in"); #define super Node SolidGenerator::SolidGenerator() { // Default to a color that isn't black AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f))); } QString SolidGenerator::Name() const { return tr("Solid"); } QString SolidGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator"); } QVector SolidGenerator::Category() const { return { kCategoryGenerator }; } QString SolidGenerator::Description() const { return tr("Generate a solid color."); } void SolidGenerator::Retranslate() { super::Retranslate(); SetInputName(kColorInput, tr("Color")); } void SolidGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { table->Push(NodeValue::kTexture, Texture::Job(globals.vparams(), ShaderJob(value)), this); } ShaderCode SolidGenerator::GetShaderCode(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag")); } }