/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef VIEWERGLWIDGET_H #define VIEWERGLWIDGET_H #include #include #include #include "node/color/colormanager/colormanager.h" #include "node/gizmo/text.h" #include "node/node.h" #include "node/output/track/tracklist.h" #include "node/traverser.h" #include "render/color.h" #include "tool/tool.h" #include "viewerplaybacktimer.h" #include "viewerqueue.h" #include "viewersafemargininfo.h" #include "widget/manageddisplay/manageddisplay.h" #include "widget/timetarget/timetarget.h" namespace olive { /** * @brief The inner display/rendering widget of a Viewer class. * * Actual composition occurs elsewhere offscreen and * multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it. * * The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to * draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly * simple OpenGL drawing code standardized around OpenGL ES 3.2 Core. * * If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible * to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be * the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and* * set it. */ class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject { Q_OBJECT public: /** * @brief ViewerGLWidget Constructor * * @param parent * * QWidget parent. */ ViewerDisplayWidget(QWidget* parent = nullptr); MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(ViewerDisplayWidget) const ViewerSafeMarginInfo& GetSafeMargin() const; void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin); void SetGizmos(Node* node); void SetVideoParams(const VideoParams ¶ms); void SetTime(const rational& time); void SetSubtitleTracks(Sequence *list); void SetShowWidgetBackground(bool e) { show_widget_background_ = e; update(); } /** * @brief Transform a point from viewer space to the buffer space. * Multiplies by the inverted transform matrix to undo the scaling and translation. */ QPointF TransformViewerSpaceToBufferSpace(const QPointF &pos); bool IsDeinterlacing() const { return deinterlace_; } void ResetFPSTimer(); bool GetShowFPS() const { return show_fps_; } bool GetShowSubtitles() const { return show_subtitles_; } void SetShowSubtitles(bool e) { show_subtitles_ = e; update(); } void IncrementSkippedFrames(); void IncrementFrameCount() { fps_timer_update_count_++; } TexturePtr GetCurrentTexture() const { return texture_; } void Play(const int64_t &start_timestamp, const int &playback_speed, const rational &timebase); void Pause(); ViewerQueue* queue() { return &queue_; } ViewerPlaybackTimer *timer() { return &timer_; } public slots: /** * @brief Set the transformation matrix to draw with * * Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this). */ void SetMatrixTranslate(const QMatrix4x4& mat); /** * @brief Set the scale matrix. */ void SetMatrixZoom(const QMatrix4x4& mat); void SetMatrixCrop(const QMatrix4x4& mat); /** * @brief Enables or disables whether this color at the cursor should be emitted * * Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we * have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that * it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not. */ void SetSignalCursorColorEnabled(bool e); void SetImage(const QVariant &buffer); void SetBlank(); /** * @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's * normal type. */ void UpdateCursor(); void ToolChanged(); /** * @brief Enables/disables a basic deinterlace on the viewer */ void SetDeinterlacing(bool e); void SetShowFPS(bool e); void RequestStartEditingText(); signals: /** * @brief Signal emitted when the user starts dragging from the viewer */ void DragStarted(); /** * @brief Signal emitted when a hand drag starts */ void HandDragStarted(); /** * @brief Signal emitted when a hand drag moves */ void HandDragMoved(int x, int y); /** * @brief Signal emitted when a hand drag ends */ void HandDragEnded(); /** * @brief Signal emitted when cursor color is enabled and the user's mouse position changes */ void CursorColor(const Color& reference, const Color& display); void DragEntered(QDragEnterEvent* event); void DragLeft(QDragLeaveEvent* event); void Dropped(QDropEvent* event); void TextureChanged(TexturePtr texture); void QueueStarved(); void QueueNoLongerStarved(); void CreateAddableAt(const QRectF &rect); protected: /** * @brief Override the mouse press event for the DragStarted() signal and gizmos */ virtual void mousePressEvent(QMouseEvent* event) override; /** * @brief Override mouse move to signal for the pixel sampler and gizmos */ virtual void mouseMoveEvent(QMouseEvent* event) override; /** * @brief Override mouse release event for gizmos */ virtual void mouseReleaseEvent(QMouseEvent* event) override; virtual void mouseDoubleClickEvent(QMouseEvent *event) override; virtual void dragEnterEvent(QDragEnterEvent* event) override; virtual void dragLeaveEvent(QDragLeaveEvent* event) override; virtual void dropEvent(QDropEvent* event) override; protected slots: /** * @brief Paint function to display the texture (received in SetTexture()) on screen. * * Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core. */ virtual void OnPaint() override; virtual void OnDestroy() override; private: QPointF GetTexturePosition(const QPoint& screen_pos); QPointF GetTexturePosition(const QSize& size); QPointF GetTexturePosition(const double& x, const double& y); static void DrawTextWithCrudeShadow(QPainter* painter, const QRect& rect, const QString& text, const QTextOption &opt = QTextOption()); rational GetGizmoTime(); bool IsHandDrag(QMouseEvent* event) const; void UpdateMatrix(); QTransform GenerateWorldTransform(); QTransform GenerateDisplayTransform(); QTransform GenerateGizmoTransform(NodeTraverser >, const TimeRange &range); TimeRange GenerateGizmoTime() { rational node_time = GetGizmoTime(); return TimeRange(node_time, node_time + gizmo_params_.frame_rate_as_time_base()); } NodeGizmo *TryGizmoPress(const NodeValueRow &row, const QPointF &p); void OpenTextGizmo(TextGizmo *text, QMouseEvent *event = nullptr); /** * @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL(). */ TexturePtr texture_; /** * @brief Internal texture to deinterlace to */ TexturePtr deinterlace_texture_; /** * @brief Deinterlace shader */ QVariant deinterlace_shader_; /** * @brief Blank shader */ QVariant blank_shader_; /** * @brief Translation only matrix (defaults to identity). */ QMatrix4x4 translate_matrix_; /** * @brief Scale only matrix. */ QMatrix4x4 scale_matrix_; /** * @brief Crop only matrix */ QMatrix4x4 crop_matrix_; /** * @brief Cached result of translate_matrix_ and scale_matrix_ multiplied */ QMatrix4x4 combined_matrix_; QMatrix4x4 combined_matrix_flipped_; bool signal_cursor_color_; ViewerSafeMarginInfo safe_margin_; Node* gizmos_; NodeValueRow gizmo_db_; VideoParams gizmo_params_; QPoint gizmo_start_drag_; QPoint gizmo_last_drag_; NodeGizmo *current_gizmo_; bool gizmo_drag_started_; QTransform gizmo_last_draw_transform_; QTransform gizmo_last_draw_transform_inverted_; bool show_subtitles_; Sequence *subtitle_tracks_; rational time_; /** * @brief Position of mouse to calculate delta from. */ QPoint hand_last_drag_pos_; bool hand_dragging_; bool deinterlace_; qint64 fps_timer_start_; int fps_timer_update_count_; bool show_fps_; int frames_skipped_; QVector frame_rate_averages_; int frame_rate_average_count_; bool show_widget_background_; QVariant load_frame_; int playback_speed_; enum PushMode { /// New frame to push to internal texture kPushFrame, /// Internal texture reference is up to date, keep showing it kPushUnnecessary, /// Draw blank/black screen kPushBlank, /// Draw nothing (not even a black frame) kPushNull, }; PushMode push_mode_; // Playback ViewerQueue queue_; ViewerPlaybackTimer timer_; rational playback_timebase_; QRubberBand *add_band_; QPoint add_band_start_; bool queue_starved_; private slots: void EmitColorAtCursor(QMouseEvent* e); void UpdateFromQueue(); void TextEditChanged(); void SubtitlesChanged(const TimeRange &r); }; } #endif // VIEWERGLWIDGET_H