/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef OPENGLCONTEXT_H #define OPENGLCONTEXT_H #include #include #include #include #include #include #include #include "render/renderer.h" namespace olive { class OpenGLRenderer : public Renderer { Q_OBJECT public: OpenGLRenderer(QObject* parent = nullptr); virtual ~OpenGLRenderer() override; void Init(QOpenGLContext* existing_ctx); virtual bool Init() override; virtual void PostDestroy() override; public slots: virtual void PostInit() override; virtual void DestroyInternal() override; virtual void ClearDestination(olive::Texture *texture = nullptr, double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0) override; virtual QVariant CreateNativeTexture2D(int width, int height, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) override; virtual QVariant CreateNativeTexture3D(int width, int height, int depth, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0) override; virtual void DestroyNativeTexture(QVariant texture) override; virtual QVariant CreateNativeShader(olive::ShaderCode code) override; virtual void DestroyNativeShader(QVariant shader) override; virtual void UploadToTexture(olive::Texture* texture, const void* data, int linesize) override; virtual void DownloadFromTexture(olive::Texture* texture, void* data, int linesize) override; virtual void Flush() override; virtual Color GetPixelFromTexture(olive::Texture *texture, const QPointF &pt) override; protected slots: virtual void Blit(QVariant shader, olive::ShaderJob job, olive::Texture* destination, olive::VideoParams destination_params, bool clear_destination) override; private: static GLint GetInternalFormat(VideoParams::Format format, int channel_layout); static GLenum GetPixelType(VideoParams::Format format); static GLenum GetPixelFormat(int channel_count); void AttachTextureAsDestination(olive::Texture* texture); void DetachTextureAsDestination(); void PrepareInputTexture(GLenum target, Texture::Interpolation interp); void ClearDestinationInternal(double r = 0.0, double g = 0.0, double b = 0.0, double a = 0.0); QVariant CreateNativeTexture2DInternal(int width, int height, olive::VideoParams::Format format, int channel_count, const void* data = nullptr, int linesize = 0); QVariant CreateNativeTexture2DInternal(const VideoParams ¶ms, const void* data = nullptr, int linesize = 0); GLuint GetCachedTexture(int width, int height, int depth, VideoParams::Format format, int channel_count); GLuint CompileShader(GLenum type, const QString &code); QTimer cache_timer_; QOpenGLContext* context_; QOpenGLFunctions* functions_; QOffscreenSurface surface_; GLuint framebuffer_; struct TextureCacheKey { int width; int height; int depth; VideoParams::Format format; int channel_count; bool operator==(const TextureCacheKey &rhs) const { return width == rhs.width && height == rhs.height && depth == rhs.depth && format == rhs.format && channel_count == rhs.channel_count; } }; struct TextureCacheEntry { TextureCacheKey key; GLuint texture; qint64 age; }; QVector texture_cache_; QMap texture_params_; static const int kTextureCacheMaxSize; private slots: void GarbageCollectTextureCache(); }; } #endif // OPENGLCONTEXT_H