#ifndef AUDIORENDERERDOWNLOADTHREAD_H #define AUDIORENDERERDOWNLOADTHREAD_H #include "audiorendererthreadbase.h" /*class AudioRendererDownloadThread : public AudioRendererThreadBase { Q_OBJECT public: AudioRendererDownloadThread(QOpenGLContext* share_ctx, const int& width, const int& height, const int ÷r, const olive::PixelFormat& format, const olive::RenderMode& mode); void Queue(RenderTexturePtr texture, const QString &fn, const QByteArray &hash); public slots: virtual void Cancel() override; signals: void Downloaded(const QByteArray& hash); protected: virtual void ProcessLoop() override; private: struct DownloadQueueEntry { RenderTexturePtr texture; QString filename; QByteArray hash; }; GLuint read_buffer_; QVector texture_queue_; QMutex texture_queue_lock_; QAtomicInt cancelled_; QByteArray hash_; }; using AudioRendererDownloadThreadPtr = std::shared_ptr;*/ #endif // AUDIORENDERERDOWNLOADTHREAD_H