/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef AUDIORENDERER_H #define AUDIORENDERER_H #include #include #include "common/timerange.h" #include "node/output/viewer/viewer.h" #include "render/pixelformat.h" #include "render/rendermodes.h" #include "audiorendererdownloadthread.h" #include "audiorendererprocessthread.h" /** * @brief A multithreaded OpenGL based renderer for node systems */ class AudioRendererProcessor : public QObject { Q_OBJECT public: /** * @brief Renderer Constructor * * Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop() * when the Renderer is about to be destroyed. */ AudioRendererProcessor(QObject* parent); virtual ~AudioRendererProcessor() override; void SetCacheName(const QString& s); /** * @brief Set parameters of the Renderer * * The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers * to use. The Renderer must be stopped when calling this function. * * @param width * * Buffer width * * @param height * * Buffer height * * @param format * * Buffer pixel format */ void SetParameters(const AudioRenderingParams ¶ms); /** * @brief Return current instance of a RenderThread (or nullptr if there is none) * * This function attempts a dynamic_cast on QThread::currentThread() to RendererThread, which will return nullptr if * the cast fails (e.g. if this function is called from the main thread rather than a RendererThread). */ static AudioRendererThreadBase* CurrentThread(); static AudioParams* CurrentInstance(); QByteArray GetCachedSamples(const rational& in, const rational& out); void SetViewerNode(ViewerOutput* viewer); private: /** * @brief Allocate and start the multithreaded backend */ void Start(); /** * @brief Terminate and deallocate the multithreaded backend */ void Stop(); /** * @brief Internal function for generating the cache ID */ void GenerateCacheIDInternal(); /** * @brief Function called when there are frames in the queue to cache * * This function is NOT thread-safe and should only be called in the main thread. */ void CacheNext(); /** * @brief Return the path of the cached image at this time */ QString CachePathName(const QByteArray &hash); /** * @brief Internal list of RenderProcessThreads */ QVector threads_; /** * @brief Internal variable that contains whether the Renderer has started or not */ bool started_; AudioRenderingParams params_; QList cache_queue_; QString cache_name_; qint64 cache_time_; QString cache_id_; bool caching_; bool starting_; ViewerOutput* viewer_node_; QByteArray sample_cache_; private slots: void InvalidateCache(const rational &start_range, const rational &end_range); void ThreadCallback(const QByteArray& samples, const rational& in, const rational &out); void ThreadRequestSibling(NodeDependency dep); }; #endif // AUDIORENDERER_H