/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "renderframebuffer.h" #include #include RenderFramebuffer::RenderFramebuffer() : context_(nullptr), buffer_(0), texture_(nullptr) { } RenderFramebuffer::~RenderFramebuffer() { Destroy(); } void RenderFramebuffer::Create(QOpenGLContext *ctx) { if (ctx == nullptr) { qWarning() << tr("RenderTexture::Create was passed an invalid context"); return; } // Free any previous framebuffer Destroy(); context_ = ctx; // Create framebuffer object context_->functions()->glGenFramebuffers(1, &buffer_); } void RenderFramebuffer::Destroy() { if (context_ != nullptr) { context_->functions()->glDeleteFramebuffers(1, &buffer_); buffer_ = 0; context_ = nullptr; } } bool RenderFramebuffer::IsCreated() const { return (buffer_ > 0); } void RenderFramebuffer::Bind() { if (context_ == nullptr) { return; } context_->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer_); } void RenderFramebuffer::Release() { if (context_ == nullptr) { return; } context_->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } void RenderFramebuffer::Attach(RenderTexturePtr texture) { texture_ = texture; AttachInternal(texture_->texture()); } void RenderFramebuffer::AttachBackBuffer(RenderTexturePtr texture) { texture_ = texture; AttachInternal(texture_->back_texture()); } void RenderFramebuffer::Detach() { QOpenGLFunctions* f = context_->functions(); // bind framebuffer for attaching f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer_); context_->extraFunctions()->glFramebufferTexture2D( GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 ); // release framebuffer f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); texture_ = nullptr; } const GLuint &RenderFramebuffer::buffer() const { return buffer_; } void RenderFramebuffer::AttachInternal(GLuint tex) { Detach(); QOpenGLFunctions* f = context_->functions(); // bind framebuffer for attaching f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer_); // bind texture f->glBindTexture(GL_TEXTURE_2D, tex); context_->extraFunctions()->glFramebufferTexture2D( GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0 ); // release texture f->glBindTexture(GL_TEXTURE_2D, 0); // release framebuffer f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); }